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Destiny 2

Discuss all things Destiny 2.
Edited by Talia Sendua: 11/5/2022 12:03:15 AM
1

Call me nostalgic, but I miss some things from Destiny 1 that are not existent or "improved" in Destiny 2

To list them up... I miss from Destiny 1: * Weapon leveling (unlocking the skills and perks made you actually value your trash rolls and rolls in general than today) * Factions and Rep Levels (they were, after the TTK/Rise of Iron reworks, a very good time sink for endgame players and casuals alike) * Weapons Day (do I need to say more?) * Character leveling from ground up (Destiny 1 starts with you discovering all those skill tree options through XP unlocks and you start by a reasonable 0 power instead of 1350 or what it is nowadays) * Areas felt more mysterious and long-lasting * Heroic Strike Playlist * Combined Arms (Crucible Mode/Maps) * Special Ammo Boxes (hate me for that, but I love how those boxes did slow down the game pace in PvP and forced micro-choke points on maps) * Armor designs (wish we had more armor designs from [url=https://www.artstation.com/yavorsky/albums/14349]James Yavorsky[/url] from D1 in Destiny 2) * Weapon designs * Locations felt grittier and more dangerous (Destiny 2 looks too bright/explored. "Darkness" is barely feel-able imo) So far I don't think I can nail down some more. If you know/miss something, feel free to add it in the comments. Let us discuss our favorite aspects of D1, Veterans :)

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  • Edited by Unbreakable Patches: 11/6/2022 4:59:03 AM
    There’s not really anything I miss from D1 barring a couple exotics at the most. It was barely even a game until Rise of Iron/Age of Triumph. And the sense of any kind of “mystery” was because the game wasn’t 8 years old. Arms Day was also trash.

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