Restoration x1 base healing rate reduced 40 health per second in PvE activities, down from 50
Restoration x2 base healing rate reduced 65 health per second in PvE activities, down from 80
there's 2 solution to prevent loreley from getting accidentally overnerfed:
1. loreley grants restorationx2 again, which is 15 weaker than how it was originally.
or
2. make loreley buff the effects of restorationx1, basically +10 for 40 hp/s, which makes it 50, as it is currently.
-
It won't be overnerfed because it is still overtuned. People just throw it on and expect to tank lethal damage like they're in a Well of Radiance. Use cover or throw up a barricade, and use the sunspot for healing from a safe spot like you're supposed to. Unpopular opinion I know, but that's Bungie's fault for not giving us more grounded exotics from the start.