JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Einward Spiegel: 10/18/2022 7:16:54 AM
8

Punishing Titan Exotics

Why is it that Titans keep getting exotic armors that come with major drawbacks for relatively minimal gain? Citan's Ramparts: You can shoot through Tower Barricades, so they are not in your own way to attack. In exchange, they both have less hp to stop damage, and the disappear sooner. 2 drawbacks for 1 benefit. Lorely Splendor: Now creates a normal, same-as-any-other sunspot on barricade cast. In exchange, you can be forced to cast it when you take critical damage and loose your barricade charge in the process. Icefall Mantle: Trade your barricade for an overshield that slows nearby enemies on cast. This comes at the cost of being slowed down yourself, and your barricade doesn't recharge while its active. 2 benefits, 2 penalties (and a trade off). (Note: a Sentinel Titan can already create overshields on demand, and that a Stasis fragment can create short lived, but stacking mini overshields for no penalty.) No Backup Plan: Shotgun final blows grant you a Void Overshield at the cost of your melee charge. Shotgun final blows also feed melee energy, and adds a little aerial effectiveness to them. At least this is 3 benefits for 1 penalty. Meanwhile, Hunters have exotics like Star-eater Scales, Mask of Bakris, Gyrfalcon's Hauberk, and multiple others that each grant multiple boons for little to no cost or drawback at all. (Bakris trades dodge for a shift; a 1:1 exchange more than an outright penalty.) In fact the only Hunter exotic I can think of with a drawback is St0mp-EE5, which only imparts a penalty in aerial effectiveness (which rarely matters in this game if you are not a Dawnblade). I can't think of any Warlock Exotics off the top of my head with a meaningful built in penalty either. I'm not saying Titans have no good exotics -- they do. It's just strange that only Titans keep getting substantial penalties built in to gain relatively mundane benefits; where Warlocks and Hunters keep gaining a ton from exotics with no adverse affects.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Agreed. Warlocks have some bad exotics too because they are specific for usage. Nobody wants to be stuck to some generic repetitive playstyle of usage to use an exotic. This is why the Hunter will continue to be the best in class for usage due to the diversity and potency it has in its exotics and neutral game of subclasses. Bungie showcases its favoritism so heavily and it is shown even more via the usage rate between classes for the players.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon