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10/17/2022 10:28:26 AM
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Destiny is a Hunter game. Halo had the Spartans ie Titans. Hunters are Bungie’s fan boy class and anybody with common sense can see it.
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  • At one point in time, Hunters may have been the best in Crucible, but now the classes are mostly balanced. All three classes have at least one top-tier subclass in 3v3 Crucible: Hunters have Void, Titans have Arc and Void, and Warlocks have Solar. Other subclasses are viable, but they're usually situationally top-tier (dependent on map, the other team's playstyle, bascially luck). I fully expect Enhanced Storm Grenades to be nerfed, which will probably drop Arc Titan from the list. What has Bungie done recently to make you think Hunters are the favored class?

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  • Edited by hate n payne: 10/18/2022 8:21:32 PM
    I can care less about 3v3. 3v3 doesnt dictate what is considered strong overall or what most players use. Players think the only way competition to be a consideration is through 3v3 which is completely bias and subjective. It is about what can be used in any and all activities even at the lowest skill level. This is why Destiny is failing in potential now because players and Bungie collectively tend to assume the top tier players dictate how the game is supposed to be played when in fact they only pick what is considered useful to them in practice and consistent usage. As far as your last question, the answer is not fixing the synergy between exotics and subclass. There are far too many exotics on the Hunter kit that works in tangent with the neutrality the Hunter has within the subclasses versus what the other classes have. Most of the exotics within the Titans and Warlocks are generalized within a “specific” criteria of usage and it further limited with the aspects in play via the subclasses. The Void Hunter is one of the only subclasses within the Hunter kit that forces a specific playstyle between Solar, Stasis and Arc. It is the same issue Warlocks have for Solar and Arc. Titans have this same issue with Stasis and lightly on Void.

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  • Edited by NotCreative123: 10/18/2022 9:45:13 PM
    I mentioned 3v3 modes, because most players don't try their best in 6v6 modes. Bungie uses Usage Rates and Win Rates to decide how to balance the game. For Usage Rates to be a good reflection of viability, a player must be trying their best to win. 6v6 modes do not force players to try their best to win, because they're simply not challenging enough. Bungie also uses win rates to balance the game, but that's not the same as balancing the game based exclusively on what top players are using. Your comments on Hunter are confusing me. What do you mean by "there are far too many Exotics that work in tandem with the neutrality the Hunter has"? - What do you mean by "neutrality"? - Are you saying that Hunters have more Exotics that enhance their nuetral game than Warlocks or Titans have? - Or are you saying that Hunter has fewer subclass-specific Exotics? What do you mean by "Void Hunter forces a specific playstyle"?

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  • Edited by hate n payne: 10/19/2022 12:42:45 AM
    You are analyzing my opinions as if they are straight from Bungie or something. I simply gave my opinion on the matter. I am not trying to explain myself as if I getting a degree or grade from an opinion. It is silly. This game is a casual looter shooter and should be played as such. Weapons and exotics should not be so top tier that it forces a META that makes most obsolete if you are not experienced enough for play. This game has suffered time and time again because it tries to become something it isnt while removing the identity it once was. This game was fine before anything 3v3 came into the game and it has suffered in potential due to it being brought in. The fact that 3v3 is being used as a means to determine balancing in this game versus 6v6 is saddening considering there is more chaos in a 12 man PVP session than a 6 man PVP session. 3v3 play is designed around positioning and patience versus the output and capability of the weapons. Players can literally win rounds with abilities, teamshooting and special weapons alone. What makes it even worse is that MM system for it isnt even designed for skill play but a random roulette of players within a specific time of their cards. A player who has gone Flawless can easily reset their card and be on the same card as someone struggling to make it four wins. It is one the most imbalanced systems to date.

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  • 3v3 modes (specifically Trials and Survival) have penalties for losing, so one can assume that players will try harder to win in those modes. If there was a 6v6 mode that punished you for losing or rewarded you significantly more for winning, then Bungie might consider using the data gathered from 6v6 modes for balancing purposes. However, even if something is on the line, players will only play as hard as they have to. If they aren't playing a "good" game, most players don't try. Therefore, I believe Bungie must focus their statistics to only close Trials and Survival games (games where the score is 4-3 or 5-4). I'm not really arguing with you. I was justifying my position. I understand that you don't want players to treat PVP seriously, but that's unrealistic. You can't control other players, and if they enjoy playing the game like that, where's the harm? For a number of reasons, I agree with you that Trials is inherently unfair. First, matchmaking is luck-based. You could get an entire card of easy games or an entire card of top-500 players. Second, Trials teams tend to have similar skill. Most teams group based on KD, so the rich get richer, and the poor get poorer. Feedback processes like this are never good for games I don't know how you want Bungie to prevent players from Win-Farming in Trials. There isn't any in-game incentive to doing so (other than getting inflated stats which could help you find a better team).

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  • yet warlocks and titans are more op, explain that one

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  • Lol, youre full of -blam!- there champ! Their is nothing op anout titans and locks

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  • Titans are the best class in pvpv

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  • Hammer bonk go brrrrr

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  • storm nades can solo entire nightfalls, and warlocks can have inf devour and arc souls+ healing

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  • OP in specific builds not neutrality. Stop being a streamer sheep. Most builds are specific to an exotic and the aspect aligned with it versus the neutrality in the subclass with the exotics enhancing it. When you look at builds streamers are using to solo something, they are always using a “specific” kit to complete not multiple means to do so.

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  • i am not being a streamer sheep. i dont even watch streams/streamers. i hate em 🤣🤣 i make my own loadouts. yet warlocks and titans are more op

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  • Edited by hate n payne: 10/17/2022 3:39:06 PM
    I believe you do not watch them but you cannot say the Hunter kits are weaker than the other classes. If you were to remove all the exotics usage between each class in the game and only allow the neutral game to showcase the potency within the subclasses, you can easily see who was more favored than the others within their aspects. Based off of subclasses alone and no exotics, these are the ones that dominate. Solar: Titans and Hunters Void: Titans and Warlocks Arc: Hunters and Titans Stasis: Warlocks and Hunters Now when I make these observations, I am looking at neutral game and synergy between aspects, fragments, melees, class ability, weapons and supers. I am also looking at this from lowest skill ceiling versus the highest skill ceiling in PVE and PVP. A skilled player can and could make mostly anything work if they choose to but a low skilled or inexperienced player cannot.

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  • Than clearly you are doing something wrong.

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  • by not being a streamer sheep?

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  • First off, what's wrong with sheep? They are cute and fluffy. Secondly, don't blame streamers as a collective, not all of them are idiots. And lastly, not everything works, but you don't have to be using the "meta" 100% of the time, the key here is to be good at what you WANT to do. The only real issue with the "meta" is and always will be gear/abilities that literally make up for a lack of skill. Shotgun's, snipers, fusions, hand cannons, arbalest/lorentz... You can pick something specific all day long point is the sandbox has never been 100% balanced and fair, you have to take what you can get.

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  • still don't understand why u say all this when all i say is that hunters are not more.op than titans and locks

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  • They are though.

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  • explain

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  • Hunter neutral game, the issue at hand here, has always beaten the other classes. I won't point out specific instances, as the whole point is the overall effectiveness not just one or two things here and there. Obviously there will be outliers, but time and again the Hunter neutral game has out performed if not dominated the other classes especially WITHOUT exotics. Whenever a Titan or Warlock nerf happens, its an exotic. When a Hunter nerf happens, its an ability. Yes Hunter exotics HAVE been nerfed, in a sense, but really, wormhusk, stompee5, omni, etc.etc. all still as useful as they were pre nerfs. Don't get me wrong, its not like I want Hunters to be nerfed in the ground, I want parity between the classes. If Titan's are supposed to be big, beefy, fist to face class, then why can't their melees be more effective than other classes? Why can't a Titan defensive super be as effective as a hunters, NOT DEFESIVE, twirley stick?

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  • Edited by hate n payne: 10/17/2022 5:15:04 PM
    Agreed. Hunters are the only class in the game with an exotic that buffs all of their supers just from picking up orbs of power. Picking up orbs is by far the most casual thing you can do for a super increase. Has a class ability exotic that grants bonus handling, reload while reloading all equipped weapons therefore making any weapon viable for a short period of time. I do not understand why players are blinded by Hunters OPness. Players flock to the easiest and have always done so with the META and the Hunter fits into that concept.

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  • But what if younger me picked Hunter (and Exo) back in Destiny 1 because “it looks cool” and I’ve just been playing that way sense?- Do I fall under that category?

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  • Edited by hate n payne: 10/18/2022 6:30:50 PM
    Nothing wrong with picking the class because of the aesthetic but the problem lies in players not being completely honest with themselves. The very first class I made was the Hunter but it was on my buddy’s Playstation. Once I brought the game on Xbox, I chose a Warlock due to the Nova Bomb. I use all three characters but I am going to be honest every time about the fun, lack of diversity or neutral game and the aesthetics that are controversial to each class. I do not main a class because it is silly to me.

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