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Destiny 2

Discuss all things Destiny 2.
Edited by Wes: 10/14/2022 4:33:46 AM
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Wes

"With MnK having higher stability, accuracy, and auto-aim..."

Huh. Interesting... So controller gives you reticle friction and a some help if you miss. MnK gives you the precision of MnK and MORE help if you miss (compared to controller) but no reticle friction. Straight from Bungie. MnK complaining about controller is kinda sad now to be honest. Like yikes. Yeah, controller has reticle friction, but MnK has [i][b][u]more of everything else[/u][/b][/i]. Edit: Clarification here. Not trying to "fuel the fire." My stance is simple: People who need help tracking moving targets need controller. Those that don't go to MnK. And both help you A LOT in D2, more than in any other shooter. And if you're gonna complain about controller, or MnK for that matter, at least get your facts in order. This "Controller is soft aim-bot" nonsense is just sad and isn't backed by any facts Bungie has provided. Come up with a better discussion, using [i]facts[/i]. Otherwise, as I said, it's sad. Just sad. Edit 2: "Bungie lies" is also not a very intellectual argument. Surprised I have to say that.

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  • Edited by DuBChiri2: 10/15/2022 2:57:40 PM
    I don't have much experience with mnk so when I tried destiny on pc for the first time...I absolutely couldn't hit ANYTHING. Well until I swapped off my auto rifle to a hand cannon and a sniper that is. THEN I started actually hitting shots. Bottom of the lobby still, but there's only so much I can do without muscle memory. I'm sure it's a VERY VERY similar experience for those that have little experience with controller, but I'd take learning a new input from scratch if it meant I get the type of control I can get from a mouse. Missing shots because the guns aim assist range doesn't allow the gun to shoot that far when damage fall off barely starts hitting, or having enemies next to each other dragging around the aim is such a pain in the -blam!-.

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