I could understand if the Stat bonus was a +5 in each stat but no. Just sht game design 🥱
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A good 20% minimum of this game is strictly padding gameplay. Materials are pointless since we always seem to have them (except Ascendant Shards for us solo players who don’t really do a whole lot of GMs), and tbh it’s not really needed anymore. Glimmer is the currency of the City, and yet the only uses it has seem to be strictly to LOWER how much you have. For example, a subclass fragment costing 25,000? I get we should buy them, but after remaking my titan I have to buy ALL grenades, supers, jumps, melees, barricades, aspects, AND fragments again instead of being given a decent portion of them to start with (like our characters did when the 3.0s came out). I’m sorry, but I’m not farming for glimmer for 15 hours just to have all my subclass tools under my belt. It’s an artificial grind that ultimately only hurts the player