Resiliance - Tank more damage, take less flinch
Mobility - Jump higher, Strafe faster, Increased Airborne Effectivness
Recovery - Faster health regeneration, Shorter delay between ability activations (double melee faster, grenade + melee faster, etc.)
I'm not sold on Recovery, any ideas?
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Faster revives? Not significantly but just a little something.
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Edited by Grabbrecher: 9/28/2022 11:34:43 PMI think that shorter ability activations (faster melee,…) makes more sense on mobility because it‘s in the name, mobility? But these ideas sounds great 👍🏻 Maybe shorter negative effects (burn, frozen, poison) with high recovery?
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I agree. Your idea for Recovery is certainly better than mine
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Imagine they put that ingame. -Less damage from thorn, child of the old gods (poison) -You can longer stay in these ice fields from enemies till you get frozen -less solar burn or shorter burn effect -less time you’re blind with arc
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High Recovery shouldn’t double or speed up melee…that’s what having a high strength stat does already. I am not sure if Recovery needs a second perk, but melee isn’t right, at least IMO.
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Edited by NotCreative123: 9/28/2022 11:35:04 PMStrength reduces the cooldown of your melee; it doesn't speed up activation or how quickly you can activate multiple melees. Example: Melee twice as fast as you can. Recovery would slightly increase the speed in which you could perform that set of actions.
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Sprint speed for mobility might be interesting. Don’t think that weapon reload speed should be affected by any stat since that increases dps when that group of armor stats are for survivability purposes Regen tbh doesn’t need much of a tweak since it’s strong as is, but if it were to get something then I guess it should decrease how long it takes for regen to kick in after getting hit (if it doesn’t already do that)
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Yea, high recovery already reduces the time for the healing to kick in.
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Recovery should probably better handling.
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What does Handling have to do with Recovery?
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The speed at which you recover health or say sprinting. It's a stretch with wording but why not?
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Maybe mobility could affect gun handling, and reload, and ads moderately.
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That's fine. Handling would make a lot of sense, since the whole idea of "mobility" is to be more agile. What about Recovery?