It had a few moments, but it needed to be much longer for any of it to feel important. Like the whole campaign for it was to experience a 'world without light' and we went 1 or 2 missions till we got it back. Or the farm which served a purpose for about 3 hours. Heck it was more important when we had to meet Mithraks there for Zero Hour.
English
-
I wish it had taken longer for us to reach safety, the idea that we were vulnerable wasn't really explored enough.