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Destiny 2

Discuss all things Destiny 2.
Edited by Peter: 9/27/2022 8:28:43 AM
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Peter

Too many rules to be fun.

[b]Actually.[/b] [u]Joining Nightfall or Lost Sector:[/u] Please equip champions mods, remove your own mods for arms, please ruin your build and equip champions mods. [u]Then you equip champion mods[/u] You can't equip the weapons you like, please equip weapons that can use champions mods. [u]Equipping weapons that use champions mods[/u] The weapons you picked can't be used, please pick weapons that match the enemy elemental shield and can use champions mods in a very specific way that you can fit all our rules, otherwise you can't "enjoy" your game. [u]Equipping all the bs[/u] Nice, now you can have "fun" playing against glitched enemies while doing our infinite loop called content to [i]maybe, i mean, very maybe[/i] get some exotic or whatever you want. Bungie, are you really sure that you know what fun is?

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  • Edited by hate n payne: 9/28/2022 10:08:57 AM
    Take this bump for being a real one. Champions should be random enemies that show up during game play like a high value target or champion from DOE. Diablo 3 Treasure Goblin is a Champion enemy to me. A champion should be a hard enemy to defeat with any loadout but grants unique and tremendous loot. There should be a modifier designed specifically for it in all activities. Champion for Gambit, Nightfall and Dungeons could drop double exotics and XP upon defeat. Another week or day it could drop an unique ritual or crafted weapon. This current system is hot garbage and lazy. Feels like some stolen idea from Division or something.

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