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Destiny 2

Discuss all things Destiny 2.
9/26/2022 4:26:24 AM
14

It's time to reevaluate mod costs.

Scavenger mods Shou not cost 4-5 energy. I understood when they worked in PvP but since they don't work in PvP anymore this is wasted and just aggravating for everyone. Also maybe look at warmind cell and charged with light mod costs. Since well mods are meta no one is using WM cells. I think it's just time all around to update mods in general. Example: Heavy handed gives extra ammo to primary weapons. Maybe replace those with glaives. Just some fine tuning is needed.

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  • Edited by Kiro - 13: 9/27/2022 6:25:18 AM
    I think [b]ONLY[/b] scavenger mods need to be adjusted. They were elevated to five for PvP balance this was directly communicated to us in a TWAB, not some tinfoil hat conspiracy. Then all bonus special ammo pick ups were disabled in pvp while the cost was never readjusted. But hell Id like them to fix the damn things first. Finder mods when Stormchaser is equipped still only produce one bullet per brick generated, this is further exacerbated by LFR scavenger providing no effect to ammo bricks also generated via finder.

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