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Destiny 2

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9/26/2022 4:26:24 AM
14

It's time to reevaluate mod costs.

Scavenger mods Shou not cost 4-5 energy. I understood when they worked in PvP but since they don't work in PvP anymore this is wasted and just aggravating for everyone. Also maybe look at warmind cell and charged with light mod costs. Since well mods are meta no one is using WM cells. I think it's just time all around to update mods in general. Example: Heavy handed gives extra ammo to primary weapons. Maybe replace those with glaives. Just some fine tuning is needed.

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  • [quote]Scavenger mods Shou not cost 4-5 energy. I understood when they worked in PvP but since they don't work in PvP anymore this is wasted and just aggravating for everyone. Also maybe look at warmind cell and charged with light mod costs. Since well mods are meta no one is using WM cells. I think it's just time all around to update mods in general. Example: Heavy handed gives extra ammo to primary weapons. Maybe replace those with glaives. Just some fine tuning is needed.[/quote] Yup. While your fixing mod cost bungie, Fix the cost for Intelligence mods & Recovery mods! Intelligence was reworked to be more dependent on kills, so it shouldn't cost more now. Recovery is the base stat for Warlocks. For that reason [i]alone[/i] it should be dropped to the cost of Resilience and Mobility mods. One last thing, please stop pricing mods so high no one will use them (on the artifact). Put perks on the artifact that are useful and fun and set to a reasonable 'activation' cost. The artifact perks have become a freaking joke there's nothing fun on there just champion mods (we shouldn't have to deal with champions anyway), and other critical utility functions. [i]Gunship[/i]

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