Everyone is sick and tired of champions and more health being the only form of difficulty increase in this game.
Master King's Fall has been my breaking point. You're forced to run extremely specific builds, you are severely punished for not being 1600 exactly by the increased damage you take and less damage you deal, champions have metric tons of health so it drains your heavy but you need to use your heavy to clear orange bar ads as well, furthering the need for extremely specific builds.
It isn't fun, its draining. It makes the game feel even more like a chore than it already is. I enjoyed this once, now I'm tired. I was loving King's Fall and now I never want to play it again and its because Bungie put us in a box.
-
Champions were fun for a while or only with a team that know what to look out for, but they become more tedious and not fun when you often run into a team that ignore their presence. Their challenge is severely artificial, they don't give any reason to be around. Let alone seeing how there are some in King's Fall is totally unnecessary. But I am liking some of the replies in that useless comment I'm seeing! And a missed opportunity to use light bearing hive as the challenge to face which is a great point to have one in.