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originally posted in: It's time to reevaluate mod costs.
Edited by AubsTheBelieber: 9/26/2022 4:04:03 PM
4
But but. Unless you are using Artifice armour, you aren't gonna use all 10 energy on your boots. Like: 1 Resilience Boost 1 Recuperation 5 Machine Gun Scavenger 2 Bountiful Wells I still have 1 energy left with zero slots left. And even if it is my Artifice armour: 1 Resilience Boost 1 Recuperation 4 Grenade Launcher Scavenger 2 Bountiful Wells 1 Machine Gun Scavenger Seasonal Mod (extra slot) No matter which way you do it, boots really don't need it.
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  • What? Not true for me. I use every point.

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  • Democrat?

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  • Unless you use the full resilience boost for 3... or recovery for 4, etc. You didn't take any of that into account. Armor energy restricts how we can play the game. Just look at the class item mods, why bother having 5+ different mods every season when a max of 2 are ever used?

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  • I run a special and a heavy. Usually a breachloader and a rocket. Both of those scavs cost 5. Sometimes I run a shotgun as my special that also costs 5. Scavs used to cost 2-3 energy. Bungie said in a twab they were increasing the cost because of PvP and then 1 season later stopped scavs from working in PvP. I don't know why you'd want scavs to cost this much? Are you just playing devil's advocate?

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