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9/18/2022 12:13:15 AM
4
really dont get this, Geomag Chaos reach and a mod does more damage than thundercrash falling star. Yall are bugging
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  • Thundercrash deals its damage over how long? Chaos reach takes like 10 seconds.

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  • The problem is that Chaos Reach (and Thundercrash) requires an Exotic just to do average damage comparable to the base damage of other high damage Supers. If I recall correctly, the base damage (based on testing using Raid and Dungeon bosses) is somewhere around 180K, while other High damage Supers average around 240-310K. Also, the seasonal mod will be going away at the end of the season, so I wouldn't exactly count that as a reason it doesn't need a buff. We're not asking for it to have insane DPS, we just want the base damage to not be garbage. Supers wouldn't require an Exotic just to be viable.

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  • 2
    The problem is chaos reach geomags is over 10 seconds when you could be dpsing with weapons. Thundercrash is instant.

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  • I mean it’s part of the warlock identity. Can’t have it do to much damage or your gonna shreds bosses and other things. I know the titan and hunters can in some situations. I mean nova is the instant burst super for the warlocks. Unless you want to change the dragon ball fantasy for a more instant burst super. Each class is different that’s what makes em all fun to play. I’m just saying there’s not much they could do. If it does 1-2 mill or something over the ten seconds it would be too powerful and everyone would want the warlock. I mean my friend loves running bubble but they pretty much nerfed it cause it’s not two in one anymore. Void titan has two crappy supers that sent really that practical. But do they buff the void titan to make it compete with well. Nah they don’t. Every class struggles in some way.

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