Just the text, please list your reasons for why not down below if you don't mind. And hunters we don't need you pointlessly whining about a class you don't main.
Guys for the love of God, if you can't make a point why it doesn't need to be buffed then don't vote, give me why not just say it that's it. I swear to God you stupid hunter mains have no brain.
Edit 2: looky looky! Take A GOOD FU**ING LOOK BUNGIE, see how many people think it's bad. The collective amount of people who say they or one needs buffs is a whopping 97 people to 20!!!!! This may be 100 people roughly but that's enough to show there is problems. And the people who voted no buff 100% didn't explain why becuz there the casual mad cuz bad spammer who has no argument and is a salty 7 year old. Bungie I'm sure in your stegosaurus plum-sized brain you thought this was fine, but the evidence is loud and clear. The poeple who say both need buffs outnumber each individually by 2-3x as much. Fix your game Bungie, I'm tired of playing a game where my subclass is left in the dust in favor of others...
Edit 3: you guys who say solar warlock is completely fine because of well are delusional, saying nova bomb, daybreak, chaos reach, stormtrance and nova warp don't need pve buffs just because. It's like saying if every hunter super was trash but they shouldn't get buffed because blade barrage is really good. See my point? Good now think about that please.
-
Edited by GetSpaghett: 9/13/2022 4:01:55 PMI say they both need changes. I don't have as much experience with Arc, but from what I've played, it seems like the only "build" for Arc is basically just variations on "get abilities back more and electrocute EVERYTHING." Solar, however, has an objective flaw. Two of its abilities are not at full power without a specific aspect and that aspect directly conflicts with another aspect. It's like the class was designed around Heat Rises. Designing all other options around one option is a blatantly terrible design choice that still boggles my mind that it got through the design team. The options should be building blocks for the player to make their own class. One piece should never be the objective "base" piece that you build off of. They should all piece together fluently and build off each other.