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9/13/2022 7:08:51 AM
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Solar needs pve buff not sure about pvp outside of Phoenix Dive Arc needs a big pve buff yet again not sure about pvp
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  • [quote]Solar needs pve buff not sure about pvp outside of Phoenix Dive Arc needs a big pve buff yet again not sure about pvp[/quote] Solar warlock needs a buff in pve? Huh?

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  • Compared to stasis and void very much yes, the only way it's useful is dawn chorus (which is worthless as daybreak is garbage now), sunbracers (which is obsolete to pheonix protocol), and pheonix protocol, practically carrying the entire subclass of not great fragments, horrible aspects and the worst super in the game.

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  • Edited by Bore: 9/13/2022 2:34:26 PM
    [quote]Compared to stasis and void very much yes, the only way it's useful is dawn chorus (which is worthless as daybreak is garbage now), sunbracers (which is obsolete to pheonix protocol), and pheonix protocol, practically carrying the entire subclass of not great fragments, horrible aspects and the worst super in the game.[/quote] Dawnblade is one of the best subclasses in the game and you could argue that it is the best. Good add clear, good single target damage, good healing and arguably the best super in the game with well. It’s been irreplaceable for every day one raid since it’s release. More then half of the people that participate used it. It’s never been bad, especially not now. You can argue that daybreak or phoenix dive needs a buff, but the subclass as a whole is incredible.

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  • Edited by Felwinter: 9/13/2022 2:41:32 PM
    NOT TO MENTION HALF OF ITS APSECTS ARE GOOD FOR PVP ONLY!!!! (Correction I meant aspects)

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  • [quote]NOT TO MENTION HALF OF ITS FRAGMENTS ARE GOOD FOR PVP ONLY!!!![/quote] All of the solar classes have the same fragments and they’re quite good for pve...

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  • Sorry I meant aspects, typo

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  • [quote]Sorry I meant aspects, typo[/quote] The aspects aren’t bad either.

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  • And being mid air also flinches you to hell making your shots inaccurate! Midair there is not debate is horrible for pve, if your using it in pve and having success your play a 1350 activity at 1580 or your just so leveled on your artifact your 20 levels above anything. If I remember you can just hover above the ground and still get wells affect which you may be doing. Dude why use heat rises in a well when you can use pheonix protocol and get a 10x better result for no work at all.

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  • Edited by Felwinter: 9/13/2022 2:52:26 PM
    Your joking right? Are you high are you stupid?!?!? Half of them are good for pvp and pve they suck as again being aerial is a death sentence. Oh yay a dodge why would I want that in pve!?!? Heat rises I may be wrong about but without Icarus heat rises is usually bullocks as it requires you from what I remember to be midair.

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  • Edited by Felwinter: 9/13/2022 2:41:03 PM
    Bro you now why it's used every day one raid!?!?! IS BECAUSE OF PHEONIX PROTOCOL AND WELL! No one ever used pheonix dive, daybreak, or any other builds besides that because the fragments are pigeon holed and the healing fragments where nerfed so hard there not worth using.

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  • [quote]Bro you now why it's used every day one raid!?!?! IS BECAUSE OF PHEONIX PROTOCOL AND WELL! No one ever used pheonix dive, daybreak, or any other builds besides that because the fragment are pigeon holes and the healing fragments where nerfed so hard there not worth using.[/quote] My team didn’t use phoenix protocol. And yes, well is incredible. It’s also part of the subclass… The enhanced grenade fragment is amazing for pve and so is heat rises. Icarus dash is also very good, especially for speed. Nothing about the healing in the class is bad. Restoration is far stronger than anything in the game before it and cure is strong healing as well. Out of the entire kit, the only thing you can argue is in need of a buff is Phoenix dive and daybreak.

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  • You know those 2 are good for pvp only usually, unless I remember the wrong description where it said heat rises gives melee energy on aerial kills. And being aerial in any hard content is deadly. Not to mention compared to void or stasis the aspects are unbelievably underwhelming. If you didn't use pheonix protocol I bet you were using sunbracers. It not fun when your class is so incomplete feeling with it's class ability that should be an aspect, it's 2 aspects for pvp that should be one, and it's little enhanced grenades which affect only 2 grenades you actually use like solar grenade and healing grenade which seperating healing and dmg grenades was stupid. I will always take the get off me nade over the instant heal only to still be surrounded option. Benevolent dawn was nerfed to hell. The only way for warlock to cause ignitions easily is with thermites which have no sync with heat rises or touch of flame and ember of ashes. Daybreak is trash even with dawn chorus as it lost it's explosions, dive attack and extend on kills. I mean half the fragments center around ignition which is hard counting you either use the melee at point blank to cause one and most of the time die, or obligatory run sunbracers or pheonix protocol to get unlimited grenades to cause ignitions.

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  • [quote]You know those 2 are good for pvp only usually, unless I remember the wrong description where it said heat rises gives melee energy on aerial kills. And being aerial in any hard content is deadly. Not to mention compared to void or stasis the aspects are unbelievably underwhelming. If you didn't use pheonix protocol I bet you were using sunbracers. It not fun when your class is so incomplete feeling with it's class ability that should be an aspect, it's 2 aspects for pvp that should be one, and it's little enhanced grenades which affect only 2 grenades you actually use like solar grenade and healing grenade which seperating healing and dmg grenades was stupid. I will always take the get off me nade over the instant heal only to still be surrounded option. Benevolent dawn was nerfed to hell. The only way for warlock to cause ignitions easily is with thermites which have no sync with heat rises or touch of flame and ember of ashes. Daybreak is trash even with dawn chorus as it lost it's explosions, dive attack and extend on kills. I mean half the fragments center around ignition which is hard counting you either use the melee at point blank to cause one and most of the time die, or obligatory run sunbracers or pheonix protocol to get unlimited grenades to cause ignitions.[/quote] Being aerial is as easy as doing a little jump. Just as you use your melee and you easily get it bad. Weapons like GLs are apps amazing for this part of the aspect. Both melees are very good in pve, especially since the snap can cause an ignition on its own. And that’s not all that heat rises does either. If you’re weak and in a pinch, just consume your grenade for up to a full heal instantly. Heat rises also trivializes jumping puzzles. There’s nothing bad about it. Wasn’t using sunbracers for the day one either. Our warlocks had on Lunafaction boots to maximize the teams dps, the Icarus dash boots for a free reload or they had star fire. There’s a wide variety of exotics and builds you can make. Dawns chorus is my clanmates go to pick now for when he does his solo GM runs. You can clear an entire room of enemies by chaining ignitions off of every add. Solar and healing grenades are not the only grenades people use. They make fusion nades one of the highest damaging abilities in the entire game. They are fantastic for bosses and tanky adds. Daybreak can still cause explosions. It’s a fragment. It even works with well when you’re using solar weapons. You can easily use other fragments to make those explosions chain from enemy to enemy. Sorry, but this class is arguably the best in the entire game. It isn’t going to be getting a buff, lmao.

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  • Lunafactions are still slightly good but not as good. Using dawn chorus for ignition I guess is an option but again 3 builds and a super and class ability is rotting in the dust. And heat rises without Icarus is severely hindered.

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  • [quote]Lunafactions are still slightly good but not as good. Using dawn chorus for ignition I guess is an option but again 3 builds and a super and class ability is rotting in the dust. And heat rises without Icarus is severely hindered.[/quote] Heat rises doesn’t need Icarus dash and those were the 3 exotics that my team used, not every build you can use.

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  • Leaving daybreak and pheonix dive in the dust. I swear people like you are the reason this games warlock will eventually be completely overshadowed by the other classes. I forgot about the heat rises part but still man jumping puzzles are easy and your stupid for making that moot point. Also void can do ad clear better without having to have an exotic and tediously going point blank for a melee ignition.

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  • [quote]Leaving daybreak and pheonix dive in the dust. I swear people like you are the reason this games warlock will eventually be completely overshadowed by the other classes. I forgot about the heat rises part but still man jumping puzzles are easy and your stupid for making that moot point. Also void can do ad clear better without having to have an exotic and tediously going point blank for a melee ignition.[/quote] As I’ve said at least twice, you can argue for a daybreak and phoenix dive buff. The class itself is incredibly strong. Every class is better with exotics. No class needs and exotic to be good. I’m sorry, but if you think dawnblade is bad, it’s because you don’t actually play any content where what you’re using matters and you don’t know how to make a build.

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  • If you got heat rises to work in pve then your playing patrols or your in a well to survive, no way in hell you went into high end content with heat rises and flying and shooting without crutching on your teammates to keep you alive or standing in a well.

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  • [quote]If you got heat rises to work in pve then your playing patrols or your in a well to survive, no way in hell you went into high end content with heat rises and flying and shooting without crutching on your teammates to keep you alive or standing in a well.[/quote] You’re* Heat rises doesn’t require you to stay in the air. It isn’t complicated.

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  • Ok then my bad I got the description wrong, that's how it worked before if I remembered

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  • [quote]Ok then my bad I got the description wrong, that's how it worked before if I remembered[/quote] You just need to be in the air at the time of the kill. Always been that way. You can jump as you do your melee and that satisfies the requirement.

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  • But my question is why use that when sunbracers and impact induction exist, throw grenades get melee back and loop. Heat rises is just obsolete to that.

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  • [quote]But my question is why use that when sunbracers and impact induction exist, throw grenades get melee back and loop. Heat rises is just obsolete to that.[/quote] Sunbracers are a great option for lower to mid level content. They are just not as good in higher level content where your exotic slot can be given to something that benefits you more. I would love to see sunbracers work with more grenades and then maybe it’ll be a better pick for harder activities.

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  • I mean give me sometime and I can give you something to work with. I assure you I don't waste time on bad builds, I recently made a solo content build that relies on ahamkaras skull and it works like a dream, but it does require the title smg...

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  • [quote]I mean give me sometime and I can give you something to work with. I assure you I don't waste time on bad builds, I recently made a solo content build that relies on ahamkaras skull and it works like a dream, but it does require the title smg...[/quote] It depends on the activity. What content do you want a build for?

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