I actually prefer the progression method that stasis had with the quests. I wasn't a fan of the weekly lockouts but I also think it's a bad idea to dump a whole subclass on new players while they're also trying to learn the rest of the game. The glimmer costs feel a bit cheap but hopefully with some new light quest improvements we can get an actual progression path for new players
English
-
It’s really the fragments x 3 light classes that massively inflate the cost at 25k per and charging for class abilities seemed like the chefs kiss of bad design. But I agree I hope for better and fair.