JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
9/10/2022 4:07:29 PM
9

Divinity rework

Div weaken is too strong for it's ability to  guarantee crits. My proposed rework: Divinity does not spawn a big crit spot initially and only does 10% weaken initially, it will instead spawn 3 smaller spots and after a certain amount of damage is done they go away and ups the debuff another 10%. Once 2 out of the 3 as spots have been removed, the last one enlarges into divinity as you know it now with it's 30% debuff intact. I think this will allow other debuffs such as hunter tether to compete by giving divinity some additional ramp up time and make it less useful on shorter dps windows like caretaker or mobile bosses like rhulk.  Thoughts?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Smough: 9/10/2022 4:27:03 PM
    My thoughts? Don’t go watch a video from someone who is likely one of the best pve players and take his opinion as fact. You really want something nerfed? Just go take a look at well of radiance and rifts. Sure div might make hitting crits easier and boosts damage, but well and to a lesser extent rifts is what allows us to sit in a single spot and just shoot at a boss without having to worry about anything else. Go try warpriest without any warlocks on your team to see what I mean. But nah, div needs a nerf… right…

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    7 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon