Yeah, I have to agree. The LFG team I was with had one solid run where we got as long a damage window we could every time and used all 4 damage phases with Izanagi-swapping Stormchasers, Wells and a Div, barely did 60% of Warpriest's health. That despirited us, because we had no idea what we could do to almost double our damage when everyone was using meta loadouts and playing well.
Everyone has to be using a meta loadout, play flawlessly, stack every buff and debuff at all times [i]and[/i] the whole team has to get lucky with ammo all throughout. Having seen what Warpriest Challenge Mode is, I'm astonished that any team was able to beat it, given how much DPS time you have to sacrifice just to avoid an instant wipe.
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Aeons made the ammo situation a lot easier to deal with.
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Hate to tell you, but you didn’t do optimal/meta dps.