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Destiny 2

Discuss all things Destiny 2.
Edited by Talia Sendua: 8/27/2022 1:17:01 AM
57

Auto Rifles suck in PvP because Destiny 2 is too much Precision Weapon driven. Same issue like with Halo and the DMR.

As long as the game is balanced around Hand Canons (120RPM) (according to Ascendant Nomad), Auto Rifles will never really shine at anything in pvp. They are just there as a starter weapon til you throw them away to run Hand Canons or Pulse Rifles. Sometimes even Scout Rifles. I miss the D1 times when SMGs didn't exist and Auto Rifles were actually good. Quicksilver Storm is the only really viable AR of the Exotics because it is an absolute Flinch Machine and has an additional Grenade Launcher. If I would propose some ideas how to make Auto Rifles better, without changing their TTK, I would say following changes would be needed: * Removal of [b]all[/b] ADS movement penalties from Auto Rifles * Increased Stability for all 720RPM Auto Rifles * Increased Mobility while holding a 600RPM Auto Rifle (we have not a single lightweight frame for Auto Rifles!) * Increased long-range Precision for all 450 RPM Auto Rifles * Reduced First Person Recoil display for 360RPM Auto Rifles (on some 360s the barrel feels very "twitching") The problem with Auto Rifles is, that they feel like an universal combat tool which aren't really competitive in comparison to all the more specialized primary weapon types in the game. They lack that Destiny-defining "Oompf" you (Bungie) always strife for. And that's why barely anyone plays them in PvP. Why use an Auto Rifle when basically every other primary gun type is more interesting to play?

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  • I think that the main thing auto rifles as a whole need is an extended range on their damage drop off and aim assist. If range on auto rifles is a problem, then maybe they should have more flinch, and even bypass enemy flinch resistances at closer ranges, to offset their lower ttk and help them duel despite being the weaker pick. When looking at specific frames: High-impact frames (360 rpm) need much more stability and longer range on their aim assist and damage fall off. The buff they receive when standing still needs to be changed to increase their zoom magnifier, and reduce the flinch they receive dramatically. I also like the idea of changing the adaptive frame (600 rpm) to lightweight instead, if they don’t make a 900 rpm lightweight auto in the future. That’s just my opinion though. Autos need something, but I think we can all agree that damage isn’t what they need (except maybe precision in PvE).

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