Also Arc Warlocks in 3.0:
-Badass new teleport melee (that I will absolutely be abusing because it sounds fun)
-Triple Lightning Ball/double Chain Lightning when Amplified (i.e. after a few rapid kills, AKA simply existing in PvE)
-Overcharged Arc Soul (same requirement, simply exist in PvE and have a functioning trigger button)
-Guaranteed Ionic Trace generation/Amplification on debuff kill without having to spec into old middle tree
-Landfall and Ionic Blink rolled into base Stormtrance w/o having to spec into aspects
-Whatever new stuff we get w/ arc fragments
I don't know why you're all pretending that Stormcaller isn't getting cool new stuff. You either forgot to read the preview, don't know [i]how[/i] to read the preview, or are being deliberately ignorant/obstinate. Other classes are getting cool stuff too? Great! [i]This isn't a zero-sum game.[/i]
Personally, I think Arc 3.0 will finally give me a reason to dust off my old Warlock. I enjoyed middle tree Stormcaller back in Forsaken, but it fell behind with the other subclasses getting revamped. Now it's getting some much-needed love, so I'm looking forward to teleporting around more than a lagswitching Bladedancer in the D1 Supremacy playlist.
If you're really gonna complain about the buffs because they "aren't good enough" for you, then feel free to choke on them.
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As a warlock main, I am excited for arc 3.0. But that doesn’t mean I haven’t seen specific aspects of warlock identity being the only ones taken from them and distributed to all. Devour, ionic traces, etc. Why is that? Healing grenades, grenades as a strong ideation of play, etc. Why do warlocks have to share their identity more? Either it was because people were complaining too much about our superiority, or…Bungie truly doesn’t like us. Or something else, I don’t know. But we ain’t complaining for exactly no reason.