[i]That one hunter[/i]
[i]casts arc staff[/i]
[i]looks at staff[/i]
[i]Positions himself[/i]
[i]throws it[/i]
[i](In his brain I COULD HAVE DONE THIS THE WHOLE TIME?!)[/i]
[i]Other Hunters[/i]
🫢😮😲😯😳🤯😵😵💫🤩😮😦😧😯😲😳😵
👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
English
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Grabs void bow. Knocks arc staff in the bow. Fires arc staff that has several proximity explosive knifes wrapped to it with a chain with void bow. Arc staff crashes into the ground with a supressive AoE and then a lightning bolts hits the staff and scatters lightning and explosive knives everywhere and everything catches on fire. Combo super when?
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Now you’re speakin’ my language!
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[i]mother of god[/i]
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[quote][i]That one hunter[/i] [i]casts arc staff[/i] [i]looks at staff[/i] [i]Positions himself[/i] [i]throws it[/i] [i](In his brain I COULD HAVE DONE THIS THE WHOLE TIME?!)[/i] [i]Other Hunters[/i] 🫢😮😲😯😳🤯😵😵💫🤩😮😦😧😯😲😳😵 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏[/quote]
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All I see is a stationary SnS. It better jet out some crazy damage for it to be worth using. Although simply having a ranged super for Arc is nice.
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Stationary silence and squall sounds awesome, at least then itd be better for area denial and you couldnt just run around it.
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Obviously it has its pros and cons. Glad hunters get a new super,just hope its good.
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The difference for me is Arcstrider 3.0’s neutral game sounds far superior to Revenant’s, which since the shatterdive nerf (yes I fully admit I used and abused it), doesn’t really have any appeal for me. One super isn’t really enough to make me swap subclasses entirely (except for bubble/well for obvious reasons), and this hunter neutral game sounds miles better.
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Im just appreciating the scenario where the first one figured it out finally.