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originally posted in: The 360 Auto buff is NOT enough.
8/12/2022 2:36:02 PM
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This is a lot of judgement to just some text. You haven’t even felt the changes yet and you are thirsting for a better buff. High impact AR’s don’t suck, the best rework for any AR is flinch. They receive a decent amount (fine) but they apply basically 0. If you are getting flinched by an AR it is sweet business or absolutely nothing else. High impact = greatest impact archetype which should be highest bullet stagger value for AR’s (rapid fires flinch the most and it is depressingly awful)
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  • My guy a little extra stability is not going to help the main problems with high impacts…which is that they have terrible forgiveness, dogshit handling, and are out ttk’ed and ranged by most pulses.

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  • [quote]My guy a little extra stability is not going to help the main problems with high impacts…which is that they have terrible forgiveness, dogshit handling, and are out ttk’ed and ranged by most pulses.[/quote] I didn’t even mention stability at all. Hello? I was talking about don’t bash a buff before it’s not even here. And stated a much more relevant buff. Handling should be low, they are a high impact weapon that’s true for ANY of the low rpm archetypes for weapons in this game. Precision smgs, high impact scouts and pulses, precision sidearms, and any of the low rpm specials, they all have the lowest base handling as they out perform their faster rpms with range. Ttk is not the problem, it needs to reward hitting shots which I added the increase staggering bullets rework. Range? They have the most range of any AR. Well over 30 meters. They aren’t designed to challenge pulses at 40 meters, no AR is expected to do that. Pulses have over 5 zoom values higher than AR’s making them compatible at longer ranges. A solution to this is having scopes return to AR’s.

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