The quickest way to significantly reduce my play time is to make the game feel unrewarding. This is my issue with the game at the moment. I love the story and theme of this season. I loved returning to the Leviathan, what’s happening with Calus, seeing Zavala’s past, and scorching enemies into ignition for the explosions.
However, I don’t want to play because of how unrewarding things are right now. There seems to have been a hard return to rigid/unforgiving RNG. Out of my first 5 weeks of running Duality, 4 of my first time completions awarded two pairs of boots for the final encounter. I get armor significantly more than weapons from this dungeon.
I didn’t see my first Calus drop until week 3. I haven’t had the new Vanguard bow drop with Incandescent even once. The playlist exclusive weapons have very large perk pools. Enough so that they should be a guaranteed completion drop. I never actually got the roll I wanted on Royal Entry. How long ago was that released? That shouldn’t happen.
Getting world drop rolls you want is even worse. I still don’t have the Ogma roll I want so I have no real hope for getting any future world drop rolls I want at the moment.
The focusing costs have become overwhelming. Was it intended for us to use them more than barely a handful of times each week? Or even each season? I blew through over 13k shards and got next to nothing I was going for. And we’re going to get more focusing sources? How is anyone that’s not a steamer supposed to effectively use them?
In a loot game, the loot system should not exist in a way in which the player never gets the drop they want before it is replaced by something better. That’s a fundamentally flawed and unrewarding system. Nearly everything should be reasonably farmable upon release, or even focusable for a reasonable cost.
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The book Goodnight Moon has a deeper story, but you aren't wrong about the punitive RNG.