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6/27/2022 2:20:37 PM
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I feel like Glaives were something that started off as a very cool and powerful idea, but then got reigned in hard. Like their stabbing melee doesn’t have the element of the glaive. Most perks do not trigger on a melee kill. In first person the tip of the glaive’s blade is way shorter than it is in third person. Which means when you melee you’re missing range. And then there’s the exotics that are weaker than actual class abilities or even other exotics. The whole “build energy with projectile kills” mechanic killed these glaives.
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  • Impulse Amplifier and Frenzy. Frenzy buffs the damage of both the melee and the shot damage. Play around the block as the block is extremely op. For example you can block all the Fireballs from the Proving Ground Boss without any issues to your safety or health, you can block the physics of boss stomps and knockbacks. The singular target dps of a glaive is comparable to a heavy weapon's damage, you can block and revive allies with no risks. Legendary Glaives also synergize well with exotics like Striga, Parasite, and Anarchy or let you diversify your build more. Plus are a good DPS weapon against strike/Raid bosses if you run out of heavy and special during DPS phase as the stabbing attack can still get in the thousands per hit. Exotic Glaives? Yeah trash tier, avoid them. They have a lower mag, slower fire rate, and have no real diversity. They are an underwhelming gimmick.

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  • Edited by Spawn Of Apathy: 6/30/2022 12:06:58 PM
    Thanks for the tips. Don’t get me wrong, I do enjoy stabbing things with the Glaive. It feels like it’s primarily a melee weapon with the projectile being a secondary attack mode. But it also feels like it was so much more at one point and reigned in pretty substantially. I could almost see where the potential of what it could be would allow almost anyone to solo a GM with just the Glaive. lol which yeah is a bit over-tuned. But they feel like another example of something in the game where the prerelease hype and lore surrounding them don’t match the reality of using them. Where my main problem is, much of the weapon (include most of its perks) is based around being a projectile weapon. And the ammo economy doesn’t really support that. Plus the slow rate of fire and slow reload speeds. I almost think it could be a primary weapon if the projectile was just a tiny bit less powerful. Or if you could generate ammo on rapid melee hits against combatants (ie PvE only). Or if melee hits against combatant also generated energy to use the block.

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