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Destiny 2

Discuss all things Destiny 2.
Edited by Silver: 6/7/2022 1:53:39 PM
37

Rift was great!

Me and my clan had an absolute blast in Rift last week. We loved the communication/team based game mode rather than just the ‘go to point A, go to point B’ control mode that we’ve been used to. Sure, there were some bugs and changes that could be made but overall it was a great experience. A lot of games we played were against solo players (not sure why they weren’t using freelance) but we also had some really close matches against other full teams where we had to knuckle down and really communicate with each-other to get the win! A couple of changes we thought would be good was a mercy rule - perhaps 3-0 is a mercy? Possibly changing the respawn timer to 7-8 seconds as well would give players the chance to get back into the game.

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  • Edited by Veldrin: 6/8/2022 12:35:54 PM
    I have critic and I have praise Praise: - It was a fresh mode (at least for me, since I never played Destiny 1) - It was about the objective for once and not only about KDA (albeit being decent or better in general PVP helps of course, but nonetheless it was centered around teamplay and objective, which was a nice change. Critic: - bugs, lots of bugs - only three maps - freelance is not the solution for duos (or casual trios) and soloplayers vs 6-stacks - Only one mode for ironbanner without a rotation seems a bit like a missed opportunity for more variety. I always thought control iron banner is decent, but different modes would be nice, and I still have the same opinion with rift IB (which 1:1 seemed to replace control IB) But the critic points weight less than the positive points, In general I liked the fresh air, but I played freelance mostly, maybe that's why I had more fun. I can imagine how it must feel as a duo or casual trio against a LFG 6-stack of PVP gods (that all are from different clans, because only the best from the best)

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