Bungie doesn't know what the word incentive actually means, and I'm not telling a joke either. How the hell do you work on a game since 2007 and not know?
[b](Almost everything)[/b] in the game when it comes to bounties, mods, engrams, and loot has either been this lame crap with their RNG dropping hundreds and thousands of duplicates, or it's just recycled crap from IB, all the tower vendors, the shop, activities, open-world drops, etc...
Bungie is a lazy developer, that is uncreative that even their seasons are basically a copy and paste work with the copy and paste prosses. WTF is the motivation, inspiration, and creativity in this game, wanting to create that incentive because 99.99% of this game is just padded playtime, and they call that creating a "quality type of game".
The sad thing is most of you have been conditioned to accept this lazy development.
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Why does the game need to have an incentive? If it isn’t fun on its own, don’t play it.
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Oh sure they know. Problem is, they always choose between the carrot-on-stick approach or the whip
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More like the Morningstar Flail. There's multiple reasons I've taken to calling them Bungle.
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Bunghole works too :-)
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Just saying, look at how D2 was launched. It took Activision providing the other studios to get players to come back. If it was left in Luke Smith's hands the game would have been a lot worse off then it is now. Plus taking some of the key devs off of D2 made matters worse. IMO the structure of how the game is designed is a huge problem, and knowing Bungie has never been consistent in the direction the game is headed like D1? There is barely any incentive in this game as it is.