One of the biggest issues is the three Aspects. They don't synergize v naturally.
Icarus Dash and Heat Rises should have been baked into one aspect with one fragment slot.
The third aspect should have been Benevolent Dawn synergy. Warlocks don't have a lot of ways to apply Radiant to allies, so probably like allies in your rift or hit by your healing grenade give both players Radiant as well, or something along those lines. Warlocks were literally the buffing/healing class. What happened here? This was literally IP defining.
If Phoenix Dive is going to take the same base cooldown as a much longer lasting and better Rift, then it better have the Heat Rises buff (gain Restoration while diving and Scorch targets upon landing) by default. Seriously.
And then the verbs, which are as follows (along with their issues):
[b]Scorch[/b] - great idea, v cool n stuff but kinda wanna know how many stacks I'm applying. If I can't reliably Ignite foes then I'm not going to build into it. Can someone tell me why Celestial Fire doesn't apply Scorch stacks?
[b]Ignite[/b] - cool n all, but can we get an aspect or something where continuous solar damage applies Scorch so we can ignite with other than just abilities? That seems to be the only real weak spot.
The Fragments are kind of hard to work with, but that's mostly because we're missing old bottom tree stuff and a lot of Wellock stuff. Like buffing ability regen while inside well for you and allies. Or an aspect where targets that walk into your rift take stacks of Scorch, or even Ignite.
It feels like you took away the meat of our middle and bottom tree Solar Lock. Give it back please.
EDIT: ALSO what the heck is up w the Well nerf? Now a titan in their Loreley barricade is much more beefy than a Warlock in their [b][i]freaking super[/i][/b]. Seriously? Was that necessary?
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Ur doing it wrong man, im having a blast with my solar nade sunbracers and montecarlo build. Idk what ur talking about man. It all synergize's very well