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Destiny 2

Discuss all things Destiny 2.
Edited by Sky Wolf6: 5/10/2022 1:15:19 PM
86

Crucible needs to change.

Since it's conception, crucible has given a negative outlook to the majority community of destiny and destiny's core content. The community brings nothing but toxic remarks and an unnecessary amount of elitism against all other players of the community. Crucible has plagued the main majority community of destiny and has never once been an actual good playlist activity, being more of a chore for pinnacle than an activity that is fun to play. And even then, most don't complete said chore due to the bland and stale gameplay, paired with horrible matchmaking, no skill based (like every other competent competitive pvp game on the market), and a horrible meta used by the worst of people. with all of these combined together, it creates an experience that is no fun to play, and offers little to no rewards for the game. In this post I will give a few ideas on how to improve crucible so that it is at least bearable to the actual main community of destiny, and not a cater fest to it's toxic try hard community, that represent less than 15% of the actual player base. First idea: enable skill based matchmaking paired with regional servers, and a proper reward system. Bungie, every competitive PvP game on the market has these three things that massively improve it's competitive gameplay, crucible should be no different. Skill based matchmaking would be an amazing overall addition to it for it's ability to keep all the sweat lords whom only play that game mode all day every day, from those just trying to have a good time and get a couple pinnacles, when done properly by pairing it with regional servers, you get properly balanced lobbies with no connection problems. Along with this, offer better rewards for being higher skilled in these activities, and by better I don't mean the same bland weapon everyone gets with a better role, I mean exclusive weapons and armor that are significantly better so that there is a reason to be higher skilled. Second Idea: For the love of God Bungie expand the meta. Nobody likes loading into lobbies and games with the same fat try hard that never sees daylight running generic streamer build #41056 that pairs a 140 hand cannon with a generic Shotgun/fusion/sniper combo. There are so many good weapons; Trace rifles, auto rifles, A plethora of Scout Rifles and SMGs not used because they can't counter the same streamer build that some hot shot made on twitch so everyone must copy. 180s come to mind the biggest for me because their concept and gameplay is amazing but they just can't do anything against 140s and 120s or shotguns, they desperately need either a damage buff or a fire rate buff to be able to counter these generic try hards. Third Idea: Literally just improve the loot pool. I'm going to be 100% honest with you Bungie. the biggest let down to playing crucible is that nothing good drops from it, and it's only ever the same two weapons. If you're going to do something like that, at least make them show stopping or something and not just generic 140 hand cannon #367. In conclusion, the answers are here bungie, the way to improve crucible so it isn't an insufferable let down of a playlist to your main community of gameplay and your core game aspect is here.

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  • To the first point destiny will probably never be a truly be a competitive game due to the randomness involved in the weapons and armor. Though I do agree we are in need of better servers, skill based matchmaking is already in the elimination and survival playlists, yet matches will still end in teams getting completely destroyed due to the poor lobby balancing. Everytime Bungie has tried sbmm it was ended in the playerbase remaining unhappy and the meta becoming even more prevalent since now players will "need" the loadout advantage even more to win. The introduction of sbmm has always made matches incredibly bland in terms of loadout (weapons, exotic armor, and subclass) and from my experiences and observations over the years, cause faster pvp burnout. The main issue for me and friends is the awful lobby balancing and spawns. I do not know about you but I probably should not be spawning within 10 feet of 4 enemy players and should not have all the 0.8s on one team and the 2.0s on the other. On a side note, I still don't get we can't have a balanced matchmaking system like we had in way back in halo days, or even the ability to choose which matchmaking system we want. That alone would be a remarkable change but I am not a dev so I would not understand if it is even possible/practical at this point. When it comes to unique weapons and armor for better players, Bungie has tried that in the past and it actually caused more problems. When better players get access to unique and powerful loot, the average and below average players have an even smaller chance of competing against them. In my opinion the better option would be to have weapon and armor ornaments, shaders, ships, sparrows, etc. for those better players so they can still show off their loot while not getting an advantage in the playlist they are already good at. To the second point, most weapon types in the game are extremely viable, you just have to play to their strengths. Yes not every weapon type is good, looking at you 180 hand cannons and 140 shotguns, but for the most part the meta is in a great spot (especially when considering the future changes coming next season). I try to use a variety of primary and special weapons while I play to keep the game fresh and honestly I haven't really had issues with either primary or special weapons. Hand cannons are and will always be extremely popular due their great peak shot potential, good engagement range, small weapon model, high accuracy, and so on. However with all those benefits comes a major downside, the fastest killing hand cannons require perfect accuracy for only a 0.87 second time to kill and the other two take an entire second for their optimal ttk. The 140 rpm hand cannon ttk is worse than all auto rifles, 3 pulse rifle archetypes, 1 scout rifle archetype, all sidearms, and all smgs. Literally every other primary weapon type in the game except bows has at least one archetype that can kill an opponent faster than the best hand cannon archetype. And the 120 rpm and 180 rpm hand cannons are tied with 180 rpm scouts for the slowest primary ttks in the game (not counting bows). I'm seeing a good variety of weapon types everyday I play pvp now, even when I played trials last Sunday and Monday. To say that the typical hand cannon with *insert special weapon here* build can't be counted by the plethora of other weapons in the game is rather foolish. Smgs are rather good at taking down hand cannons if used at there proper ranges, and the same goes for pulses, scouts, and sidearms. Autos are a little harder to beat hand cannons with unless the hand cannon is not really near cover but autos are great at keeping consistent damage in and constant flinch. There is a reason the top 3 primary weapons based off of usage in both casual and competitive modes do not include a hand cannon. And to the third idea I completely agree. The loot pool needs more additions that aren't just standard below average to average weapons that have insanely large perk pools.

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