yep, 4 cost for a trace rifle and 5 for a gl? heaven forbid ppl who try to have a build in pve
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Even if the costs were reduced, GL would stay high because the one mod covers both special and heavy GLs.
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reduced is a strong word, I'd appreciate rolling back to pre-nerf for a start, I'm okay with 3 cost, not asking for reducing yet not that I consider heavy gls or anarchy is anywhere close to what it was when gl scav was 3 energy, but I'm easily contented
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Also funny when a fusion reloader mod costs the same as a HC reloader mod. Or when shotgun targeting is cheaper than HC targeting. All primaries and specials should have the same cost. Exceptions could be made for sidearms though.
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Woah wait… as a sidearm, an exception how so?
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Because sidearms should cost less energy than HC or pulse and such... Because they have much less effective range.
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[quote]Because sidearms should cost less energy than HC or pulse and such... Because they have much less effective range.[/quote] Okay! Just needed the clarification there! [spoiler]I appreciate the lesser costs! :)[/spoiler]
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the funnier part is, all reload mods are nerfed to half what they did and with increased cost by an out of nowhere excuse 'we want reload buff to come from perks' then they nerfed all the reload perks as well, what a shitstorm, bungie cheat bungie lies and bungie get what they want
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It is their game. Go figure they would make it how THEY want.