So, it's been known for a long while that if you time your Well of Radiance to pop just before you hit the ground after a jump, it will skip the animation of pulling out the sword and instead just play the animation of planting it in the ground for a quick-cast Well.
There is a similar thing that can be done with Void Hunter's new "Shatterdive" in Void 3.0 through Trapper's Ambush. If you time it to come out just as you're about to hit the ground, you'll skip the animation of throwing your hand up with the smoke bomb.
...but sometimes you won't get the invisibility to proc.
[url=https://youtu.be/XDwyvi3LssQ]...and it will consume your melee charge.[/url]
This usually seems to happen with Omnioculus and is mainly an issue because, unlike Well, Quickfall is bound to Long Press (action) by default and has an input delay, whereas Well activates as soon as you press the buttons. As such, you can start the activation when it wouldn't be an issue and it will come out when you are lower to the ground, consume your melee, and leave you without your invisibility making you a sitting duck for enemies.
This might also be an issue with Bottom Tree Dawnblade's Phoenix Dive rework where it doesn't return health on cast but this is slightly less of an issue because it's on a short delay timer (and let's be frank, is barely used over Well in PvE or TTD in PvP).
I really hope this isn't a feature and is a bug, because if it's the latter it's just an awful decision and is a huge feel-bad moment.
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it has happen to me too its a BUG that procs when the animation fails to finish (not hit the ground) 'if you hit someone on the head'