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2/8/2022 9:48:46 PM
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Wait, is Chaos Accelerant Getting a Nerf?

So I just watched a little bit of the ViDoc and saw that Chaos Accelerant is becoming an Aspect. But I noticed that below it there was a "Base Cooldown" of 2:01. Let me go ahead and point out that currently on the Warlock Voidwalker subclass Vortex Grenades have a cooldown of 1:45, Axion Bolts have 1:31, and Scatter Grenades have 1:45 as well. Chaos Accelerant currently displays no cooldown when highlighted. I'm a little bit confused here. Does equipping the Aspect now increase your cooldown time of any equipped grenade? Is it just when you charge a grenade? Regardless, I feel as though that is a deterrent from using it. But at the same time, I saw other things on the ViDoc like a Fragment that said getting melee kills restores grenade energy. It didn't say "charged" melees. And you might also be able to use Controverse Hold in a build to get your grenade back faster for obvious reasons. Still though, if this is a nerf, I was not expecting that.

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  • Axion bolt spam is getting out of hand so I’m glad if they can temper this slightly.

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    • Contraverse holds boutta go crazy

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    • I bet its the same as all stasis grenades all having the same recharge when you have the turret equipped. That shipped with the 30th if I remember right. Having a secondary grenade function appears to mean that all grenade recharge rates get changed to the slowest grenade for that character. Or at least that how I took it.

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    • [quote]So I just watched a little bit of the ViDoc and saw that Chaos Accelerant is becoming an Aspect. But I noticed that below it there was a "Base Cooldown" of 2:01. Let me go ahead and point out that currently on the Warlock Voidwalker subclass Vortex Grenades have a cooldown of 1:45, Axion Bolts have 1:31, and Scatter Grenades have 1:45 as well. Chaos Accelerant currently displays no cooldown when highlighted. I'm a little bit confused here. Does equipping the Aspect now increase your cooldown time of any equipped grenade? Is it just when you charge a grenade? Regardless, I feel as though that is a deterrent from using it. But at the same time, I saw other things on the ViDoc like a Fragment that said getting melee kills restores grenade energy. It didn't say "charged" melees. And you might also be able to use Controverse Hold in a build to get your grenade back faster for obvious reasons. Still though, if this is a nerf, I was not expecting that.[/quote] Kinda needs it. I can only imagine how combining aspects fragments would boost the recharge on top of sketching like contraverse.

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