One big one I noticed was the update preceding Season of the Lost. I actually played quite a bit of Season of the Chosen and enjoyed Breach and Clear quite a bit.
Back in Season of the Chosen, using Breach and Clear, I remember my main build pretty well: obviously Breach and Clear (9 mod slots), taking charge (3 mod slots), grenade launcher scavenger (3 mod slots), gl reserves (3 mod slots), gl ammo finder (2 or 3 mod slots, can’t remember this exactly), Argent Ordinance (1 mod slot). So for gm’s, raids, or pretty much all content outside of pvp I ran this same build.
As soon as Season of the lost started grenade launcher scavenger went from 3 mods slots to 5 mod slots. Numerous other scavenger mods went up 2/3 mod slots as well. Argent Ordinance went from costing 1 mod slot to 5!! All these were ninja nerfs too, they weren’t mentioned in any of the literature leading up to the update. There was a bit of an uproar when the season started and people were asking wtf? Well, Bungie responded - basically saying they knew scav mods were costing a lot in mod slots but to balance that we should use the ammo finder mods.
So how’s that going to work when we have to pick between ammo finder or making orbs?
To the OP’s point - I believe Bungie absolutely wants to limit the “fun” of this game in every imaginable fashion. They’ve shown since D1 that they’re absolutely willing to nerf anything we consider fun and force us to play the way they “envision” the game being played. What’s funny is I doubt that even 50% of the people at Bungie even play their own game, I’m sure that number is much lower when you talk about management too.
I played a bit yesterday. Trying to do a gm. Couldn’t get it done. I’d like to get a Hothead with Vorpal because the Sleepless I had with Vorpal literally disappeared out of my vault. That RL was locked, I never would have deleted it. I’m pretty sure it’s lost in code when I used the app to transfer it, or Bungie stole it from me because they knew how OP it was.
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Argent always costed 5 it was only thanks to it being a seasonal mod in Splicer that it costed 1
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It didn’t last season dude. I know that for a fact
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Edited by WinterSolstice: 1/20/2022 3:13:03 PMLmao search up it up it was added in Chosen it costed 5 energy Edit: Mistake it was added before then but still it costed 5 energy
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I used it all last season.. costed one, I know this because it stacks. I had taking charge and 3x argent Ordinance along with breach and clear. Sorry man, it costed 1 last season
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That's because it was an artifact mod search that one up too maybe you'll learn what artifact mods are
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Maybe so, I don’t remember the artifact mods.
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Here's a video from Season of the arrivals I timestamped the part it's only 21 seconds in so I don't need to but just to get straight to the point https://youtu.be/ML7iH0acDjc?t=21
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I’ll take your word for it, thanks.