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1/16/2022 11:17:22 PM
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I think the orb change is a positive if something like I describe below comes with the weapon crafting… You want to create your god roll (insert weapon name here). You have it drop but with 1 of the 9 options that make up a weapon that would make up your god roll. (2x barrels/scopes, 2x mag perks, 2x column 1 2x column 2 and the masterwork perk we have now) You go to where you craft the weapon and you ‘sacrifice’ that weapon to start your god roll and in doing so, you take 1 perk from the sacrificed weapon and it is on your weapon ‘frame’ (kill clip in column 2 for example). That’s were you start ‘crafting’. With each drop of said weapon, you can sacrifice it and take 1 perk from it and add it to you frame until your frame is complete. Then your grind begins for true mastery. You use the basic frame with no perks unlocked (just like D1). Once you have all the perks unlocked, it becomes masterworked. This means the stats bump up just like on Adept weapons right now (plus 2/5 to things like range, stability etc as well as the plus 10 to the masterwork option we have now) Hope this made sense. Ask questions if you want clarity on anything.
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  • If bungie provided more detail the way you did I don't think the outrage would be as bad. Just the whole orb of power becoming a mod & being tied to affinities doesn't look or sound very good on paper without any detail. I still don't like the orbs of power being tied to a mod. I appreciate the effort you put in with your response.

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  • I’m not excited about the change. Would I be right in saying that the mod itself is non-specific in regard to what the armour affinity is? Ie solar weapon kills can be slotted into a void helmet.

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