I think the orb change is a positive if something like I describe below comes with the weapon crafting…
You want to create your god roll (insert weapon name here). You have it drop but with 1 of the 9 options that make up a weapon that would make up your god roll. (2x barrels/scopes, 2x mag perks, 2x column 1 2x column 2 and the masterwork perk we have now) You go to where you craft the weapon and you ‘sacrifice’ that weapon to start your god roll and in doing so, you take 1 perk from the sacrificed weapon and it is on your weapon ‘frame’ (kill clip in column 2 for example). That’s were you start ‘crafting’. With each drop of said weapon, you can sacrifice it and take 1 perk from it and add it to you frame until your frame is complete.
Then your grind begins for true mastery. You use the basic frame with no perks unlocked (just like D1). Once you have all the perks unlocked, it becomes masterworked. This means the stats bump up just like on Adept weapons right now (plus 2/5 to things like range, stability etc as well as the plus 10 to the masterwork option we have now)
Hope this made sense. Ask questions if you want clarity on anything.
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It all sounds very appealing but doesn’t that just throw a middle finger to the god roll guns we have grinded for? The players time and effort is just not respected. I am keen to see what it’s all about and am excited for it but I still think changing how orbs are made and complicating it is just poor game design. I love this game and will always play it but it is impossible to recommend anyone new to try it because it gets more and more complicated for no reason other then to satisfy the ears and pockets on the round table at Bungie HQ.
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The god roll you grinded for will still exist. Hell, as you play, if it dropped while you play, cancel your frame and start over on another and have upgrade materials refunded. It’s just my idea gives you a guaranteed route to exactly what you wanted, if you grinded… enough for it.