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Destiny 2

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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • “If it ain’t broke, don’t fix it” There is a healthy economy with enhancement cores, master working for super energy and taking charge builds, this also impacts explosive light weapons as a replacement for vorpal weapon. Putting in helmet slot also hurts energy economy of armor mods which ruins gameplay. Someone suggested utilizing ghost mod as an alternative. What will be the benefit of master working a weapon other than a kill track and a stat boost which barely buffs the gun? Masterworking has long been established as a way to get better gameplay performance as a reward for killing with that weapon and as build option. It makes no sense to gut that system with this change.

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