JavaScript is required to use Bungie.net

Forums

1/14/2022 3:36:16 PM
3
[quote]These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…[/quote] Guess CwL builds is out! Warmind mods are the new old meta now! This seems exactly like the logic of a bungie to me.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Nezarec's Zesty Toes: 1/14/2022 5:05:12 PM
    It’ll be Well builds.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]It’ll be Well builds.[/quote] Probably right.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Xero: 1/14/2022 5:43:55 PM
    I have a suspicion that is the case, only because it was noted somewhere in a previous TWAB that we'll mods weren't being used as much compared to the Warming Cell mods. Pretty sure that's what led to that nerf then, but to say it's coming back round? I don't know yet. Whenever something new is getting showcased, lots of other components get "toned down" so to speak. ¯\_(ツ)_/¯

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon