JavaScript is required to use Bungie.net

Forums

Edited by Talia Sendua: 1/14/2022 8:22:45 AM
0
[quote]Orb mods are highly unnecessary and will hurt the game more than help it.[/quote] Indeed. To me it feels like all this change will do, is: * Allow players to use catalyst-missing exotics for orbs generation (+) * Restrict players in their builds more (-) * Make the main reason for masterworking weapons just * poof * gone. (-) * Make most masterworked weapons in your vaults obsolete in case masterwork (-) * Disable orb generation from guns in pvp, depending on how the mods work, making supers even less often full than now and also reducing uptime/activity of builds in pvp (-) If Bungie wants to stick with that change, make masterworking stats more impactful. By that I mean increasing the 10 bonus stat points to 20 for example. Then I could perfectly live with that change. Edit: So, I re-read the part of the TWAB again. There is nothing mentioned of "energy costs" for said mods. It could also be they make then have just 0 energy consumption. We do not know yet.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon