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1/14/2022 12:26:50 AM
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Oh great you fixed that troublesome masterwork weapon orb generation problem!…said nobody ever. Oh dear lord. So what exactly is the point of master working a legendary weapon now if it doesn’t make orbs? Literally does nothing. Don’t even need it for a kill counter.
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  • We'll my take from the twab was- a weapon may need to be madterworked first -to weapon craft? Maybe? Idk, there currently seems to be no benefit to masterwork-ing guns... It has to impact crafting. It has to.

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  • No I was stated that they don't want us wasting materials for orb generation because we would be continuously crafting new weapons. And trashing the old crafted weapons. Which I think is stupid if people want to masterwork a crap crafted gun because they want to play like that or they have an excess of materials f it let them. Isn't this game about how we should be playing how we want not how bungo wants.

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  • One of the earlier TWABs mentioned something along the lines of "In WQ we want to put ammo generation further in player's hands" IIRC things like finisher ammo creation was mentioned. So I am a smidge curious what the change up is.

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  • I'm curious about a lot rn. I'm trying very hard not to overreact. And charged with light is clearly the best way to build rn and has been for a while. Wells are decent and cells are still decent too but not as easy as CwL. I'm sure there will be more information soon. My main concern with all of this is is cost if mods and there not being enough alots/energy for everything. It's already crowded especially in the helmet and gauntlets slot. And there are always expensive mods in the artifact thay throw a larger wrench into the situation.

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