I honestly can't believe what I'm reading. This is one of the worst ideas you guys have had in a while.
Mod slots are so valuable, and you're forcing us to use a helmet slot to get orbs of power on multikills when we've already had that through master working weapons.
You don't even solve a problem, you just make master working worse and you're taking a valuable mod slot away.
Undo now, please. You'll get so much negative feedback later that you'll have to revert this anyway, so maybe just go ahead and do it now. Stop causing needless issues.
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Orb generation is cut and so is your ammo finder you need to sacrifice to make room for orb mods. The stealth double nerf. Right on the heels of making abilities and super take longer to begin with. Triple nerf. Who bets they introduce gear with an additional slot that, after these nerfs require you to grind out whole new sets. So us vets who have been holding onto to our high star armor since before the stat nerf…now have to give up our high stat gear… Yup. They don’t look to add anything to the game. Just take away. “Power creep” the Bungie defenders cry…. They’ve been steadily nerfing stats, abilities and gear since SK. When Bungie took full control. So less space magic (like they tried to get away with with Base D2 but Activison didn’t like the drop in sales and so forced them to fix it with Forsaken) in a franchise about space magic. And I’m supposed to pay for this? Not buying WQ and thinking of giving the game up entirely. At this rate. There won’t be any magic left in the game before the Dark and Light Saga is even over.