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Destiny 2

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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • Edited by Bathycolpian: 1/13/2022 7:26:00 PM
    Agree, 100%. We already struggle with the limited light on each armor piece for which mods we want to use, and sacrifice one in favor or another, or two others. So not only are we losing a socket, we're wasting a currently unspecified number of light allowed on the armor AND it's going to apply [u][b][i]only[/i][/b][/u] to weapons of the same elemental damage type? What? I've been looking forward to weapon crafting but [b]this is a terrible, terrible idea[/b]. Now, if you create a socket specifically for this mod, the mod costs 0 light, and applies to ALL weapons? That would be a hell of an improvement!

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