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Destiny 2

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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • Edited by mpuchar: 1/13/2022 6:54:43 PM
    I love how they acted like it was a good thing. "many different weapons ask you to burn hard-earned Masterwork materials on a weapon that you may only be using for a few hours, just to generate Orbs. That … seemed like a tall order" Except now your weapon damage type has to match your helmet affinity just to slot the mod. (One that you could be using for ammo finders or power preservation etc) That means only one weapon at a time will create orbs, unless your special and heavy run the same element. Well played Bungie, you really did us a favor.

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