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12/30/2021 4:30:49 AM
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The people that do paid carries are against this, so Bungie is too.
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  • You may have outdated info - Bungie is actually banning people who are suspected of paid anything; be it carries or recovs, so...yeah

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  • Streamers literally doing it every day tho?

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  • There are streamers who offer to carry and maybe receive "donations", but haven't seen one outright advertise to be paid - think that would be too risky since Bungie is not fond of that

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  • "donations" are the cheeky way of being paid for carries. like, having someone ' donate' to your business for your time.

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  • you realize streamers receive donations all the time, and not just from people they help, but from viewers alone. How do you think some of the more popular ones pull in over $10k a month just from playing video games? You seem like you don't know much - maybe broaden your horizons a bit before commenting on something you know very little about

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  • "Streamers get money so how can that be a paid carry" isn't the argument you seem to think it is.

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  • I’m going to start off by saying I don’t do paid carries. I am against MM for higher level difficulties because people such as yourself don’t bother equipping any champion mods. With that being said, I don’t want to do free carries either.

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  • oh gee... if only they totaly had a way to ensure people had things equipped ... as if thats never been a thing.. You cant see it but I'm eyerolling my eyes so far over I can read fortran in a mirror

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  • Roll your eyes all you want, but dmg already commented on this subject. [b]Source:[/b] https://www.reddit.com/r/DestinyTheGame/comments/rqeglc/comment/hqbdlj5/?context=1000 [quote] Good feedback. I personally feel this could have the opposite effect, though. We've seen quite a few players drop off at simple quests steps of completing a few bounties or doing specific strikes. Asking newer players to find specific lost sectors, figure out what mods to wear, and to complete them potentially on their own may just end up dissuading them from ever trying a legend activity, rather than hitting up an LFG to get in on some cool seasonal content and potentially making some friends along the way. Locked loadouts can be tricky business. While many of us on this subreddit are highly proficient in crafting loadouts and understanding what needs to be equipped before launching in, many players need the LFG component so party leaders can walk them through what mods to equip and what steps would be key to success in the long run. Would be pretty awkward to have 6 players matchmake into a Legend dares run, none of which have an anti-barrier mod equipped or arc-shields for those pesky harpies... I know there will be an onslaught of comments noting that this activity feels "easy" - I agree after thousands of hours in D2 and knowing the sandbox like the back of my hand. No anti-barrier? Fine - will just burn things down quick with a Sleeper thanks to Particle Deconstruction. The thing is, there's a massive community of players out there who don't know these tricks or even have great loot to take on the challenge. Many could become easily frustrated and quit out if an activity is taking too long. Others could just walk around shooting things and ignoring objectives. Even if we had a relatively simple intro quest handholding some through the mechanics of endgame content, it's not a guarantee that they'll memorize them. Iron Banner as an example, many show up for the sweet loot & pinnacles from bounties. Do they cap zones? Nope! We still see threads often on this very subreddit asking 'why don't people cap zones' with every event. Imagine every week, top threads complaining about people not knowing to throw balls at the blight for the taken encounter, or players wasting vex heads on redbars when they're meant for bosses? While it is by no means a solution, pushing players into LFG experiences to have those gear checks and push for those conversations helps to prevent them from happening. We have quite a bit to do to improve our LFG experience, too. While I've personally had some success on Find Fireteam, we've also seen the reports of poor experiences / general abuse / difficulty staying in fireteams when using LFG tools. While matchmaking would solve a small bit of that by removing a party leaders ability to boot, it still opens up to some poor experiences with locked loadouts. With all that said, please keep throwing that feedback our way. This is by no means a "we'll never add matchmaking to endgame experiences" kind of reply, but I'm just jamming through some thoughts from conversations I've had with designers when previously talking through this feedback. We might be closed down for holidays, but I can still snag some feedback between sips of hot chocolate... so long as the power stays on during our weird snowy holiday.[/quote]

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  • Edited by TINY_RIIIIIIIIICK: 1/3/2022 12:38:39 AM
    Yes, its a dumb excuse for people who don't understand game design and are willing to buy into dumb excuses. Locked loadouts were dumb to begin with. So were barrier/unstoppable/etc enemies. There's an easy fix for that, don't. Or, require people meet at least 1 of the requirements needed to queue in the first place. Heck, even add buffs INTO The engagement so you don't actually have to walk into it with anything, just pay attention to how the engagement works... like Any game ever. If other games can get people to pick 1 of 3 roles Destiny should be able to get people to pick between 1 of 3 weapon mods, OR, get rid of the dumb things in the first place.

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  • [quote]Yes, its a dumb excuse for people who don't understand game design and are willing to buy into dumb excuses. [/quote] Just because you struggle with different loadouts, that doesn’t mean the concept is “dumb.” Perhaps you just need to adapt. It’s funny how the only people advocating for in-game MM are those with very little to no experience with higher difficulty content.

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  • I have no problem with different loadouts, nore have I experienced some rash of users who do. We know opening up higher level content to matchmaking only made activities MORE active and MORE successful, Bungies statistics, and we know they can have barriers to entry like loadout choices, but the panic over having that in year 1 more tier higher is unfounded because we alreayd know it HASNT been a problem. The most it ever was is when all of it was first introduced, since then people GET the idea.

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  • Plenty of people have zero issues hopping on LFG and making a post looking for more or looking for an existing group. If you spent as much time looking for people on LFG as you do complaining on the forum about the game not having in-game MM, maybe you’d have more experience with higher difficulty content.

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  • More people don't use LFG than Do. That's kind of the whole point to them having the matchmaking changes thus far.

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  • If you refuse to use the resources at your disposal to find other people to play with, that’s on you.

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  • Valid concerns considering the majority of people asking for in-game MM tend to have very little to no experience with higher difficulty content.

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  • Here's the thing, it HASNT stopped requiring mods in Nightfall already, and those go fine. Their own statistics show that.

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  • You forgot the Mic Drop - but of course OP will continue to deny it instead of manning up and admitting he was wrong

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