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12/9/2021 5:43:02 AM
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I wouldn’t say it made them any better, they have always been insanely good, it’s like you have to run transversives or top tree dawn as a Warlock to not get ran over.
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  • Hardly. Hunters can ceiling bounce and jump around all they want but warlocks have ophidians, and weapon handling in a time of no quickdraw and low handling weapons is invaluable. Before the abilities nerf I would main dragons shadow anyway but it is pretty pointless now because the downtime on wraithmetal mail went from 0 to around 50%, leaving warlocks with the only counter to the recent neutering of weapon handling.

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  • You also are assuming people won’t spec into handling on their weapons for consistency as well. Not only is snapshot elemental a roll on occluded finality, but 1k yard stare gets QuickDraw snapshot, sure felwinters feels kinda bad now but it’s not the only shotgun option as well there is a sudden death, slugs and found verdict, cqc, retold tale….

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  • The consistency difference between felwinters and any other shotgun is tangible and will lose your shotgun fights often. I have an almost perfect handling spec sudden death and it is good but felwinters with ophidians is still so much better. There are also guns that can't roll snapshot or elemental capacitor like fatebringer and palindrome which suddenly become way nicer to use with ophidians. The slide distance, sprint to reload, and the difference in skating speed that hardly makes a difference is just not worth it at all.

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  • You are right about the consistency of felwinters and 1hk range, with any other shotty you absolutely need to put chip damage in.

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  • Ophidians on top tree dawn and bottom tree storm, transversives on any other subclass otherwise the movement feels way too sluggish, the momentum in the game is so much easier to abuse on hunter with or without stompies.

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  • Fun fact. Warlocks can skate faster than hunters going in a straight line. Hunters need stompees to be on par with warlock speed.

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  • Yes with top tree dawn warlocks are the fastest class, that requires specifically using that subclass. The momentum is only in a straight line requires double the inputs and has a much higher skill gap. Hunters can skate with ease while doing half the inputs simply abusing slopes with strafe jump stompies or bouncing their head off the ceiling all while being able to change the direction of the momentum on a dime. You don’t need to try to explain the mechanics of the game to me I am well versed in the momentum and movement in this game I play both hunter and warlock effectively.

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  • I meant every warlock subclass goes faster than hunter. Top tree dawn goes faster than most ships.

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  • No you are wrong, stompie hunters are faster than warlock, they can break and redirect momentum and have 2x the surface to skate on, slopes and ceilings while warlocks only have slopes and straight paths with a much higher degree of difficulty to achieve the skate.

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  • No. You are wrong.

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  • [quote]No. You are wrong.[/quote] What an intricate and well thought out retort, what an intellectual you are. I concede to your superior description of in game mechanics.

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  • I already described it. I am not going to type the same thing 2x.

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  • Edited by Manic: 12/9/2021 6:56:32 PM
    What you so lackadaisically described was. Hur der warlocks go fast in a straight line. The maps are not only straight lines hunters preserve their momentum changing direction. This isn’t a drag race.

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  • Except hunters preserve momentum in the directions they were going first. If you try to change directions mid jump it still keeps the momentum of your intial direction.

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  • Thank you for actually joining the conversation, you don’t change momentum mid jump, you land switch direction and jump and start skating again in the other direction using the maps ceilings and down slopes again. Where as on warlock when you land and stop to switch direction you keep flying the initial direction and have to rebuild all your momentum which takes twice the time of the hunter skate and you have half the map design to work with.

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  • Yeah, I used to run Nezarec’s sin because I like to use void abilities, but now I’m looking at the neutral exotics. I’m still deciding between stag, ophidian, or getaway artist. If I can get 90-100 discipline, I will have the arc buddy for most of the game.

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  • I mean it depends on what youre playing. I think stag is great in trials and getaway artist is... okay i guess in 6v6. Ophidians are definitely the best between those three because the game is more gunplay focused now and those will give you a huge advantage over anyone who doesnt have them.

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