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[quote]It's not as bad as original arbalest was[/quote] No it’s just as bad
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It's really not, it's sticky but with arbalest the hit box was so big you could be entirely off their head
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[quote]It's really not, it's sticky but with arbalest the hit box was so big you could be entirely off their head[/quote] My problem is the lack of flinch they take. Not their hitbox. And Lorentz is just as sticky but that’s not the issue
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What? They take massive flinch, that's their one drawback, very hard to use under fire
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[quote]What? They take massive flinch, that's their one drawback, very hard to use under fire[/quote] Nope. Any one can tell you that pre-nerf Arby or Lorentz took/take no flinch. Put on one mod, and you can shoot thru anything. I put this gun on when I ever play a team full of degenerates. Degenerate loadouts counter degenerate loadouts
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I've used lorentz quite a bit, I can pull it off sometimes while being fired at but it seems to handle flinch horribly. I'll usually disengage or swap weapon now if I'm under fire and only really use lorentz when catching someone in the open.