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Destiny 2

Discuss all things Destiny 2.
Edited by AgentDoubleV: 10/21/2021 5:35:00 PM
33

Destiny is a loot based game without enough loot.

TL:DR - the title -- and to the bungie staff...more loot for us means more money for you. Destiny has a severe loot problem, it makes a vast majority of the game not worth playing. All of the core playlist activities suffer from the fact that they have no loot worth farming, or they have loot that is worth farming but the RNG is so prohibitive that there are plenty of easier options to pursue instead...(looking at you "the bottom dollar") Some changes that could improve the loot situation, thereby stimulating the player base to invest more time and money into the core activities. making them more fun, and more profitable for bungie. 1. Loot RNG - the trials loot system should be the new standard, all playlist activities should be structured in this way. random drops for playing, better drops for winning, best drops for win streaks, and a focusing option for grinding loot. 2. Loot Variety - the three main core playlists have armor sets that look exactly the same, featuring low stats and a very plain look. these playlists being the main activity for the Free to Play player base is no excuse to neglect them...it shows a lack of foresight and a lack of commitment to maintaining the game...Each of the playlists should go back to featuring unique armor sets, and what's more they should get new armor sets seasonally. On top of that, having a chance to focus these armor pieces for high stats would provide ALL players (free and paid) a reason to grind these activities more frequently. Additionally, stats and fashion are nice but we all know that its guns that drive the gameplay of destiny. the playlists need a larger variety of guns to play with as well as adept versions. this will draw not only more players back to the core activities but stimulate more free players to pay for the game. the lack of foresight is this: more free to play players would pay for the game if they had more loot incentive to see what they are missing. not having good loot in the core activities just makes people not want to play, it doesn't make people pay for more. it shows a lack of commitment to maintaining the game for the paying player base because you are letting the main aspects of the game stagnate in favor of "new" cheaply made content that you expect us to play instead. my main gripe is this, the festival of the lost this year is basically not worth playing at all. the only rewards are a shader and a sparrow...and a pulse rifle that is already irrelevant due to bad stats and perks...why would I waste my time farming a million lost sectors (that I have already played a million times) when I could just play some nightfall's or raids for better loot? if you are going to spend the overhead on development time for these events, then you need to go "full commit" in order to stimulate the player base to actually play and potentially spend even more money on them. potentials for eververse money is simple. new armor for each playlist means more money spent on transmog. new weapons means you can sell ornaments for adept weapons from the playlists. more players enjoying the loot means more FTP players converting into paid players. more people enjoying and grinding the core playlists means not needing to waste the overhead on cheaply made events that no one wants to play anyways. support the core game and the rest will fall into place.

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  • I agree 100%! I posted about how stale the loot is several times and posted some ideas. Here is a quote from Smith and Noseworthy regarding Destiny’s future from 2019, so where is what they promised? What happened? [u][i]During a developer livestream held earlier today, creative director Luke Smith said the first goal of Destiny's independent future "is being an awesome action MMO." Destiny general manager Mark Noseworthy added that "we've been worried about that term [MMO] for a long time; we've shied away from it. It comes with a lot of baggage. Does that mean it's a subscription game? Do you have to play with a mouse and keyboard? But this is one of those things where, we're on our own now, and it walks like a duck, quacks like a duck, so it's a duck. We can accept that this is what the game is." "And when we say MMO, we don't mean subscriptions," Smith said. "We mean two things. The first part, and where we're lacking right but it's been getting better since Forsaken, is improving the RPG." "We really want deeper build customization for our characters," Noseworthy continued. "You're creating these monster killing machines and you want to make them your own. We can do a lot more there." [/i][/u] Where is the “deeper build customization to make my monster killing machine my own?” If its armor synthesis that is a bit of a stretch considering that is based off the loot pool. They want to be an MMO, but the loot does not reflect that. The loot pool needs to vastly increase with a massive overhaul. The loot is riddled with duplicates and no unique loot. Bungie creates awesome worlds and offers no incentive or reward to explore those worlds. How about a completely new vast loot pool that can be found in random hidden caches on planets? Here are some other ideas that I posted [url]https://www.bungie.net/en/Forums/Post/259623706 [/url]

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