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10/22/2021 3:18:02 PM
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Yep....and been that way for four years. Joe Blackburn (current game director) finally admitted to this fact a few months ago in a blog about the direction that the game will go in the near future. Stated that Bungie is aggressively trying to hire new people to address this problem. The hiring is a strong step in the right direction. But I think the loot sytem and weapon systems also need to be overhauled in support of this. The current system just doesn't have enough depth to support the game being more generous. That is....the game cannot generate weapons in enough quantity AND VARIETY to support the game being more generous. Though I think you're being unfair by accusing them of a "lack of committment". There are a few issues that have to be considered. 1. This game wasn't designed for this. Vanilla D2 was designed to play like a campaign shooter with fixed weapon rolls, and cosmetic, fixed stat armor. Bungie has had to BUILD the current loot system from scratch....while we continued to play the game every day. 2. Bungie broke away from Activision 2.5 years ago. With that break away they lost access to considerable amounts of money that Activision was giving Bungie to develop new content....and lost access to TWO satellite studios and 400 employees that were making content for Forsaken. (In short, Bungie lost their publisher...their money....and ONE THIRD of the workforce that created Forsaken. 3. So...for a year after Forsaken...Bungie was in survival mode. Trying to figure out how they were going to survive as a company....and how Destiny was going to survive as a franchise. 4. THEN just as they were starting to feel confident that they would survive....COVID hit...and the Seattle-area (Bellevue, WA ...Bungie HQ) was one of the earliest places hit in the US, and one of the first to go into lockdown. Bungie has been aggressively hiring....but because of COVID they've stated that they have large numbers of people working for them now who have **never** actually set foot inside the HQ. They've basically been working from home now for nearly 2 years. So the game certainly has shortcomings that still need to be addressed. But what Bungie has managed to pull off since Covid hit is pretty remarkable.
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  • Edited by TheShadow: 10/23/2021 5:37:32 AM
    [quote] (In short, Bungie lost their publisher...their money....and ONE THIRD of the workforce that created Forsaken.[/quote] Even though this is true, design choices have always been in Bungie's hands. They made the choices they did, and losing what they did is no excuse to make some of the deliberate poor decisions in this game. You, as some others used this as if Bungie didn't have a choice prior to "losing" what they did. They had years prior to all of this. So (in short,) I don't feel any sympathy for the poor decisions they have made. They did it literally to themselves. it doesn't take a publisher, nor that extra 400 employees to create decent content and Chris barrette proved that with ROI. I remember back then how Bungie and the fans stressed hardcore how little of a team the live team was, yet they pulled it off for what d1 offered. Nothing personal KG, but the "Bungie doesn't have this or that" doesn't work knowing they do have the resources, it's just a matter of where they are using it and how, and I'm 100% sure working on Matter is not a benefit for this game. Most of all, what is actually important is talent and creativity when creating content for any game. Oh, and why does it seem you are using having the dream job working from home as a bad thing?

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  • Edited by kellygreen45: 10/23/2021 12:38:14 PM
    I don’t believe they’ve made poor decisions. In fact, they’ve been knocking it out of the park: 1. The housecleaning that Unification of Vision brought on was necessary and “got rid” of problem leaders that I was calling out as early as 2015. Nice people, but people who had no understanding of what kind of game Destiny was or why people played it. 2. That lack of understanding led to the tragic miscalculation that was vanilla D2. 3. Unification of Vision has given us 2 years of the game leaning INTO it’s core-identity instead of fighting against it. As a result player numbers—in pve—are rock stable and growing. Are there still issues with the game? Sure. Do I want the fixed? Absolutely? But the fact is that there are no [i]perfect games[/i], and we’ll all die waiting for one. I’m simply having the most fun I’ve had in the seven year I’ve played this game and am enjoying watching it move towards fulfilling its potential for the first time. The issue here is that—just like there was a housecleaning at Bungie after the break with Activision and the settling on a singular vision for the game—-[i]there is a similar housecleaning within the playerbase.[/i] All those people who wanted Destiny to be something else either need to leave, or decide to accept what the game is becoming. Like I said right after the announcement of Unification of Vision two years ago: that the game was going to change in ways many weren’t going to like, and that there were going to be (unfortunately) winners and losers in that process. And here we are. I’m getting the kind of game I wanted. A game that gives me a taste of playing an mmo but doesn’t suck up all of my time, while giving me game pay that is a very satisfying action-game in its own right. But I also realize and understand that there are people who are angry and disappointed. They invested years in a game with the hope it it becoming a certain thing…and it won’t. However I also understand that it is mainly these individuals who have set up shop here and endlessly complain. Sort of like jilted lovers who won’t let go and move on.

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  • Edited by TheShadow: 10/23/2021 3:33:02 PM
    [quote][b](I don’t believe they’ve made poor decisions.)[/b] In fact, they’ve been knocking it out of the park:[/quote] [quote]Joe Blackburn (current game director) finally admitted to this fact a few months ago in a blog [/quote] This is called "knocking it out of the part 4 years later? Do I dare read the rest of what you said?

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  • You do realize that this is the first time that Bungie has admitted that the game doesn’t have enough loot and that it’s a problem they need to FIX? Instead of covering it up or playing g hide-and-seek with progression to incentivize play? They are knocking it out of the park in pve because they are making (almost) all the right decisions on the changes that need to be made. The problems are things that were there in the game two years ago and just haven’t been fixed yet. They aren’t doubling down on the game’s most broken aspects like they were in years 1 and 2.

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  • [quote]You do realize that this is the first time that Bungie has admitted that the game doesn’t have enough loot and that it’s a problem they need to FIX?[/quote] I understand what you are saying but I will not give credit for something that could have been dealt with years ago. You said it yourself, they had all of this the entire time Activision was there. [quote]With that break away they lost access to considerable amounts of money that Activision was giving Bungie to develop new content....and lost access to TWO satellite studios and 400 employees.[/quote] At this point, it looks like from your original reply of what you said is that the new director wants to correct the previous director ( poor decisions for the game.) In fact, the new director has made some good decisions and hopefully yet to come. But what you are falling to see is that they [b]((( choose )))[/b] to cover it up for 4 years being fully aware most of the player base knew this was an issue the entire time and they refused to do anything about it. That is just wrong no matter what is taking place at this point, and it doesn't justify Bungie's deliberate poor actions. That doesn't give Bungie a free pass just becase someone out of the entire company wants to do right by the player base. That's just simply saying I, as a director want to be upfront at least about this one situation, nothing more. [quote]They are knocking it out of the park in pve because they are making (almost) all the right decisions on the changes that need to be made.[/quote] According to who? We all have our opinion about the game and company, but from what I've seen this game hasn't really been a benefit to anyone other than the higher-ups that actually make the calls for this game, not the lead. On top of all this, Imo the free advertisement for this game isn't helping anyone but themselves that literally can sway the decisions that are made in this game. [quote]The problems are things that were there in the game two years ago and just haven’t been fixed yet. They aren’t doubling down on the game’s most broken aspects like they were in years 1 and 2.[/quote] Where do you get 2 years from when it's actually been 4 years? Don't get me wrong, I'm glad the new director is making changes to improve things. I'm just tired of the higher-ups not allowing what needs to be changed when it's actually needed.

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  • 1. Apples-and -lawn furniture. I’m arguing about the correctness of the changes. You’re arguing they should have been made sooner. Yeah, well I should be 6-6, and move like Michael Jordan in his prime. But that isn’t going to happen in THIS lifetime. So we have to deal with what is, and not what should have been but can’t. 2. The market says so. This game’s community is bigger and healthier than its ever been. You just have to understand that this place and Reddit don’t speak for the typical player, so the various axes that get ground around here have to be treated with a grain of salt. This game’s player base has nearly doubled in size since the split from Activision and Bungie is feeling confident enough to committ to an expansion plan for the company that has to be nine figures.

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  • [quote]This game’s player base has nearly doubled in size since the split from Activision and Bungie is feeling confident enough to committ to an expansion plan for the company that has to be nine figures.[/quote] Do you even realize that any game that adds a new light system the player base will grow, just some more than others? That's just basic knowledge, that had nothing not do with Activision leaving.

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  • Actually it does. Bungie changed the entire monetization of the game. They reduced barriers to entry and returning to the game. Which is why the player base has grown and retained a large percentage of those new players. Something the franchise struggled to do with Activision at the helm. Also The split wasn’t just about money. That public food fight between Activision and Bungie where Activision execs publicly dissed Forsaken as a “disappointment”, and Bungie returned the favor by popping champagne corks when the split was announced showed the divisions ran deeper. Not only did the two companies fundamentally disagree on what kind of game Destiny should be, but also we see there was probably a deep work culture divide as Bungie and Blizzard probably got along like oil and water in a forest fire.

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  • Edited by TheShadow: 10/23/2021 8:26:09 PM
    In spite of what you said even if it's true. Without the new light system, the player base would have been at an all-time low with the way Bungie has been handling the game. Yeah, they did change to a different form of monetization and it got worse since Activision left and will continue to get worse as time moves on, as paywalls will as well as time moves on.

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  • Disagree. I’m comparing the game to Activision BEST days. Not it’s worst.

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  • [quote]Disagree. I’m comparing the game to Activision BEST days. Not it’s worst.[/quote] Activision's best days gave us the best content out of this entire game up until this day that Bungie removed or is going to remove. The only thing that we had was Eververse and the events that were to help promote Eververs when Activision was around. Now we have Transmog, more paywalls coming like the dungeons, and yet to come. Activision in spite of what type of company they are was the best thing that actually happened to D2. VV turned this game around (Not Bungie), especially with the base game Bungie produce knowing they had Full creative control.

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  • Even all that being true, which I'll have to take your word on. Some of the problem can also be blamed on them supporting things that don't need support while the main game play suffers. Like for example this new FOTL, which is pretty unanimously hated by the community. A complete waste of development resources. The game would be better off if they had spent that time creating a few more guns or armor to chase.

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  • Edited by kellygreen45: 10/22/2021 6:54:06 PM
    [quote]ike for example this new FOTL, which is pretty unanimously hated by the community[/quote] Disagree. This place and Reddit isn't "the community"....and these places are always complaining and are NEVER satisfied. Except when claiming how wonderful the past was....and hoping that no one remembers who bitter the complaints were back then..... [quote]A complete waste of development resources. The game would be better off if they had spent that time creating a few more guns or armor to chase.[/quote] Disagree, and spoke like a shooter gamer. Seasonal events like this are a STAPLE of MMOs and long-running RPGs. In fact, its really expected BY their player bases. Its just that people who come from shooters have less experience with these things....and are apt to insist that they are a "waste", because they aren't desired by them personally as gamers. "I dont' like strawberry ice cream so its a waste to make it." (As if there isn't anyone in the world who actually likes it.) Bottomline, this game is in the process of sorting out an identity crisis, and getting everyone on the same page as to what kind of game it is. Bungie has already gone through that process within in their walls....and it led to a MAJOR management shake-up during the spring and summer before Shadowkeep dropped. The game is also going through that same shake-up among the playerbase....and if you want a game that focuses only on guns and armor and doesn't do anything around holliday events? You are always going to be frustrated and angry with this game and with Bungie. Your original post calls for the sort of SYSTEMIC changes that Bungie only makes with major content drops like annual expansions.

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  • I'm not just a fps gamer. I call FOTL a waste because it was so cheap and halfassedly made. All they did was decorate lost sectors, change up the adds a bit, the boss is just a taken knight with a pumpkin head. The rewards after turning in a -blam!- insane 188 pages are a sparrow that imo doesn't look good and a shader. It's not even as good as last years festival of the lost where I earned 2 shaders, a gun, a ship, and a sparrow. Two of the guns in this FOTL are from last year's so they aren't new content. And this pulse rifle was trash from jump. It sounds like YOU haven't even played it or have experience of previous events.

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  • Edited by kellygreen45: 10/22/2021 11:41:03 PM
    I’m sorry. Remind me again, how much you were charged for this [i]free[/i] seasonal event?

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  • Lol you people. Nothing in this game is free, I paid for the deluxe edition of beyond light. So that's how much I was charged. Unlike some guardians. I actually pay for my stuff. Not mommy and daddy.

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  • How much did you pay [i]for the event??[/i] Don’t tell me what you paid for other stuff. I don’t care and you got what you paid for. In short, you are copping an attitude about something no one is charging you for, and didn’t need to do. This is what people mean by “entitled”. That abiding sense that you are owed something by the world. Bungie doesn’t owe you anything besides what is outlined in that software license you signed yesterday that let you play the game after the hotfix.

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  • [quote]How much did you pay for the event??[/quote] Well, considering I bought everything but not all the seasons since the base game released. How much do you think I spent?

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  • Edited by kellygreen45: 10/23/2021 12:46:38 PM
    You bought access to CONTENT, and you were given what you paid for.

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  • How exactly does the logic work that I paid for the expansion and 4 seasons but somehow that doesn't cover the event mid season? Show me in the TOS where it said that my purchase didn't cover FOTL this year?

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  • Edited by AgentDoubleV: 10/22/2021 11:49:36 PM
    What an inane point of view. You must be playing for free or on gamepass. Clearly you don't care about your purchases. The problem with the video game model and the reason paying customers have the right to complain is we pre-pay for content. When that contents quality is trash we are rightfully upset. What an idiot.

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  • No. I’m a Day One Destiny 1 player who has bought every scrap of content made for this franchise and have given it close to 9000 hours of my life over the last 7 years. I’m just someone who understand what my money bought me, and what Bungie does…and doesn’t…owe me. My money doesn’t entitle me to seasonal events. That is a COURTESY that is GIVEN to us by Bungie to help build brand loyalty. We are given it FOR FREE, in the hope that we’ll be grateful and more likely to BUY things in the future, or continue to buy things. So that this event is what is called an “inducement”. Therefore, while it is not being given without an agenda, this event is still something of value that was GIVEN to us. So, given how I was raised, one shows gratitude and says “Thank you” when someone does something for you that they were not obligated to do. YMMV.

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  • Unpopular opinion. D1 was a different game. Your hours in d1 don't make you an expert on the quality of life on d2. It'd be one thing if you were arguing that you actually like this FOTL and the current loot in the game and you disagree with the post. But to just argue that the content is free so we should be happy with whatever is -blam!- childish. I've invested tons of hours, tons of money, I bought my internet speed package with this game in mind, knowing I would need a faster connection. I'm 30 years old. I pay for my -blam!-. Nothing about destiny is free. Get out of here with that childish -blam!-. Adults are discussing improvements that could be made in the hopes that the devs hear it.

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  • Being in the Top 3% in terms of hours played in both games, and a avid consumer of media and analysis of this game makes me one.

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  • Oh yeah? An avid consumer of media? Lol so what you're a gamer and watch movies so you're the expert here lol No one cares how many hours you logged in d1 we are talking about d2.

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