JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: Instead of a taken shader....
Edited by Rusty Rat: 10/4/2021 3:27:39 AM
3
This may sound dumb due to terminology, but instead of having the taken effect being handled as an "In-game" shader(such as Gambit Chrome or Bloody Tooth), couldn't they have the effect easily rendered through "Programming GPU" (sub-programs the GPU handles to change how a specific pixel is rendered) shader? No having to translate each armor part (color, bitmaps, normal maps) into a Taken "in-game" shader, just render the armor using the "Programming GPU" shader. And it should have a very insignificant effect on performance. Kind of like how in The Crucible, all 'enemy targets' are rendered with a red overlay. If a player has a Taken "in-game" shader, render that armor piece with a Taken "Programming GPU" shader instead. I mean: Taken Empowerment in Last Wish and Astral Alignment have this effect already on your armors. If I'm wrong, ignore me. If I'm right, would people mass bump this comment into view so our community managers'll see it and give a definite reason why a "Taken Shader" doesn't exist?
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That was exactly what I was thinking 👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You’re asking them to make a completely new system for a shader dude, no. The best solutions to problems are simple. Adding complexity to a problem isn’t a solution, now you have a bigger problem.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think this video may help to explain what I mean if you don't know a whole lot about shaders in programming. In essence, it'd be basically taking whatever textures visible for an armor piece and applying the Taken animated texture over it. Considering Destiny already has a variety of these types of shaders, it wouldn't be too complicated and it wouldn't be resource intensive. Or again: just having something that triggers the Taken Empowerment effect whenever and on demand.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon