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Edited by vxvxTITANxvxv: 9/27/2021 7:32:46 AM
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They used to be good (Halo) Now they’re complete [i]a[/i]ss at it
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  • Edited by Czech The Oven: 9/28/2021 12:42:59 AM
    Halo was way different, everyone started with the same gear and it was all skill based. Wanted a better gun? Go into a possibly contested zone and grab it without getting killed. Oh you died with the sniper? Now the enemy has it. No special abilities, no crazy double jumps, no sliding. Destiny PvP is not even comparable by design to Halo PvP

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  • Halo PvP is way different.

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  • Edited by Demon_XXVII: 9/27/2021 4:39:53 PM
    Well for a start it’s built on a modern engine, with a optimised netcode & HALO Infinite will possibly utilise dedicated 128Hz servers

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  • The game itself is different. No random rolls, no exotics, no difference between classes. Is a whole different experience.

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  • Edited by Demon_XXVII: 9/27/2021 5:51:46 PM
    👍 I thought that was a given I think Bungie tried a 50/50 version with the fixed rolls on Raid weapons in D1 & the D2 fixed gear in Y1 Just different class ability/movement Now, with Halo:Infinite, 343i have created [b]SpiderChief[/b] 😆

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  • [b]That[/b] Bungie departed, a long time ago

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  • And quite a few of them stayed with 343 industries instead of Bungle too.

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  • Edited by Demon_XXVII: 9/27/2021 5:07:26 PM
    Nice to see Joe as the head of creative at 343i & HALO: Infinite https://xboxera.com/2021/01/28/joe-staten-is-now-head-of-creative-at-343i-for-halo-infinite/ (Imagine that, MS putting their most prized IP in the hands of a studio, recognising actual talent & creativity - employing the right people, with resumes that show consistency & ability) Meanwhile…

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