JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny 2

Discuss all things Destiny 2.
9/26/2021 9:19:54 AM
98

The PVP Community Has A Problem

"I'm fairly new to D2, and never played enough crucible in D1 to even learn the maps. Reading these replies is the reason I haven't even attempted pvp or anything of the sort yet. Not looking forward to just getting bug squashed but skilled teams over and over before I can even figure out what I'm doing, let alone the map layout itself, especially with so much to do to keep me busy playing solo already. What incentive as a beginner with random party matching, do I have to attempt this absurdity? From what I can tell... there's a problem here." --XPeePersX I pulled that quote from a reply by a New Light player from a post complaining about the matchmaking nightmare that is Trials right now. When this is how we make New Lights feel, we don't deserve Trials revamps or new maps or modes or anything like that. This is -blam!- disgraceful. I feel the pain of pvp being neglected just the same as you, but this is not okay. I'll repeat, terrorizing new players is not okay.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • There's a few problem with this argument and quote that should be listed and analyzed before you decided to defend a situation like this. Let's break this down and remove the emotion (they sometimes hide the real problem) and look at this scenario to see where the problem lies. In the game mode or the specific situation problem here? First Sentence "I'm fairly new to D2, and never played enough crucible in D1 to even learn the maps." Analysis: Already admitting to not have the knowledge of the map. The third Sentence "Not looking forward to just getting bug squashed but skilled teams over and over before I can even figure out what I'm doing, let alone the map layout itself, especially with so much to do to keep me busy playing solo already." Analysis: Has a lot they can do solo, things of which if you do those that are in general PvP you can learn the map, the flow of traffic (Where all players go most of the time) but isn't doing so, because they would rather be doing the rest of the other thing that isn't helping for the problem admitted in sentence 1. That's a player choice not the gamemodes fault. Decides to play in a gamemode they have no idea how it works. Doesn't want to get beaten non-stop by good teams, it's a good argument most players don't like that. Others use the opportunity to learn. Final Sentence: "What incentive as a beginner with random party matching, do I have to attempt this absurdity? From what I can tell... there's a problem here." Analysis: For a player that is new light a game mode where you have [b]light level advantage[/b] there is non for a new player. Right from the get-go he already decided to set foot in the deep end without learning to swim and he nearly drowned and blames the pool for being deep. And yes, there is a problem. He went in without learning to swim. A new light won't have the necessary things for the mode to begin with. (Light, gear, experience) Final Verdict: This is not a real scenario or situation. A New Light player can't access Trials without completing the Shaxx Quest which you play 2-3 games of most of the game modes this includes survival. Trials is clearly shown to be end game and when you go to play and choose a card you are accepting what you're in store for. And the Playlist node states "Light level Advantage enables." A New Light will be too low light to go into trials and when you go in all players will be a specific symbol that you will not do a lot of damage and will not succeed." So to even go into Trials the player will have encountered PvP multiple times (Shaxx Quest, General PvP, and Gambit) and have an understanding on how PvP works and how capturing a flag or a point works. I understand what you want to do but you need to understand what you are trying to defend. And sadly it's not a real thing. I myself like to play PvP endgame and I like PvE endgame and I have new light friend that I have taken into PvP and ultimately into Trials where some like it and some don't. But there is something all of them had in common as new light players. A new light player normally stays away from PvP because they don't know much about the game for some time. When they understand how their guns work and what they like to use, they slowly go into PvP to test it out. But they are not incentivized to play Trials right away, they always test out Iron Banner first, because when they first see it, it lasts a whole week and trials only 4 days. Trials shows a portrait that for new players is not attractive it is intimidating at first. This situation is not a game mode problem. It's a false portrayal of a game mode problem when it is actually showing a player problem. Lastly you put the persons ID, that can end up backfiring and may cause a problem for the player. Always put anonymous or newlight. Lastly I think we should all start seeing things from both sides. The PvP crowd hasn't had anything for them for some years and have been on the receiving end of a lot of thing. So a shift for some things for them is fair even if it's not for everyone right away. PvE has been getting a lot of thing for a long time while PvE also took a hit with Beyond Light only PvE got things in return with each season and each expansion, PvP Didn't. PvE kept getting end game, PvP didn't until it did and the integrity of PvP was sacrificed for PvE getting more and more. When Stasis first launched it was made for PvE, PvP saw the effect and the result was everyone lost. The Aspects were made for PvE and PvP same thing showed how strong they really are. Everyone lost. This is a game of 50/50 if we don't play to equal everyone does lose. Because if the PvP crowd doesn't have their side, when PvE is given something and it is then taken to PvP you can see how it will be used to an extreme level by those whose goal is to master the sandbox in PvP. It's a small view of discussion and conversations between a group of 25 PvP players and 25 PvE players I know from college. An agreement can arrive but everyone does need to keep an open mind on what goal to reach. We just need to know first what the goal is. In the previous 2 (Lastly & 50/50) the goal of the conversation was how do we get to an even ground. It was reached without argument.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon